Developer postOriginal post (opens in a new tab)

What's next? (2)

EDIT: To make it clear: This is NOT part of "ReThink", this will be a seperate game, since they are not compatible on a technical level with each other. (I first wanted to add this to ReThink, but this would result in one buggy mess, due to missing plugins and completely different game-logic.)
ReThink would only suffer if i tried to add this to it, and i do not want that - better have a game with some flaws, but overall happy players instead of a mess that makes no sense at all.

A few weeks have passed since my last post:
http://steamcommunity.com/gid/103582791457539624/announcements/detail/616272184686397411

And I did "stuff" in that time, a lot of stuff. [All Screenshots show WORK IN PROGRESS Stuff!]

I looked at "ReThink" and decided to make it less "clunky" to play.

I decided to remove the "placable cubes" from the game, and replace them with something that achieves the same, but with way less clicks.

Many of you will immediately recognize it, because Portal did it before - but I have not done this to "copy", i did this because i want to deliver a better gameplay experience. (and to be honest, this is probably the best solution to a problem like this - yes, i did search for alternatives, but none of them were as good.)

Comparison:

OLD: (ReThink)

NEW:

As you can see i already combined it with the previously reworked Stuff.
You can place two of these "bridges", and there is more to them than just different colors. (Some of you may already have an Idea, since the same feature was in ReThink)

I also extended the Laser-Gameplay with something that would have made no sense in ReThink:

Yes, Portal did it first, but i do not care. (it is not that portal invented lasers and behavior of light...)
I am not using it all the time, it is just something that i use to create different types of puzzles.

Since some Players seem to like the Floor-Tile-Puzzles, they will also have a comeback:

Last but not least:

I added higher graphic-settings for High-End PCs.
They can be activated by choosing "Overkill" in the settings.

I also added a Potato-Mode for Low-End PCs.

The Game will also come with all the stuff that i forgot when i first released ReThink. (Keybindings for example...)

I also lowered the initial difficulty-curve, so that there is more "time" for the player to understand what is going on, and how stuff works.

To compensate for the longer Tutorial, the game will be bigger, and feature multiple paths (sometimes).

Players will be able to choose between Orange/Blue paths, and each of them will have its own puzzles. (This should also add some replay-value)

That's it for now. (There is more stuff to reveal, but not now - its going to be an interesting journey.)

Tell me what you think (if you want)