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What I am (still) working on.

Hello,

a few months ago I told you that I was working on a sequel to ReThink, and I think that it is time to share some news on the progress that I made.

It took me so long to write something new because I do strongly believe that Quality is more important than Quantity or Speed, and I am the only person working on the game.
I do not want to drop one game after another without dramatically improving it.

This even goes so far that I back-ported things I created for the next game to ReThink (you probably remember the Overhaul-patch, that took me 4 weeks, since I broke the whole game in the process of making it a bit better.)

New Menus and performance improvements:

As you can see, it has everything that you should need, including direct access to the games console, FOV, Keybindings etc.

There were also significant performance-enhancements in comparison to ReThink, especially on the lower-end. ("Overkill" still needs at least a 1060 6GB or an RX 580, but the game will run on hardware that is below the system requirements - allthough I will not change the system requirements in comparison to ReThink)

Some of these Changes will (probably) be added to ReThink too, but later this year.

The Gameplay:

As I said in earlier announcements about the 2nd game, the gameplay will allow players to interact with the objects they use, and sometimes even parts of the levels itself.

Many features have been changed/replaced and/or enhanced to make the game "feel" better when you play it.

How does this look ingame?

Let me show you!

You now have the freedom to solve any given puzzle in your own way, as long as it is possible (logically possible) - the game will not limit you to a given solution or pre-defined locations where you can place something.

I do not want to limit the players creative solution just because it is different from my planned solution. (Even ReThink allowed you to use multiple solutions if you found one, and for some Puzzles the players found 5 or more solutions)
Players should not be punished for thinking about a problem and being creative with the solution, not in a puzzle-game.

If you look closer at those Screenshots you might be able to find some new things that I added to the game.

Some of these features are an addition to what you know from ReThink, some are a replacement for something.

No feature has been changed/added to "just do it", every change and addition has gone through a lot of testing and consideration to make it work and feel right.

The Visuals:

I decided to stick with they style that I introduced with the big update for ReThink, but I changed the way how the levels are built and designed.

As you can see on the Screenshots above and below, the graphics are still on an acceptable level for a one-man-made indie game.

New features:

There will be a variety of new features and gameplay elements like this one:

I am not going to explain it, not now.
But I think that you will find out what it is anyway.

Size of the game:

The game will be bigger than ReThink, rougly ~50% bigger. (Based on current size and planned content)

That's it, for now

Feel free to share your thoughts, questions and opinions in the comments. (I will answer all the questions.)

Also feel free to follow me on Twitter for Updates and other things:
https://twitter.com/YaekoGames

Thank you!