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Friday is Patchday! - [Patchnotes]

I will let the Video do the talking: (if it lags in steam, open in browser)

https://www.youtube.com/watch?v=1scVf9lcNd0

If you are done feasting your eyes on the new visuals, you may read the full patchnotes below (including comparison screenshots).

Visuals:

- Improved visual fidelity on all quality levels
- added "Overkill" setting (for high end graphics cards like a 1080)
- replaced the "relays" with the cubes from "ReThink | Evolved"
- New laser visuals
- new floor-tile visuals
- new visuals for the "colored shields"
- new decoration elements (Trees, lamps, catwalks, etc.)
- more colorful levels
- removed most of the fences

Comparison: (Open in your browser to for a full size image)

User Interface:

- removed the old UI
- added the UI from "ReThink | Evolved"
- merged manual and automatic savegames into one window
- replaced the tutorial information

Gameplay:

- removed the boxes that contained the "relays"
- added spawn-areas for the cubes
- Room 008 and 037 changed a bit, but not too much.

Story:

- reworked one ending
- added personal notes that have been left behind by other inmates

Savegames:

- broke savegames (the old savegames do not work anymore)
- fixed savegames

I will provide Savegames for all rooms when the patch goes live!

Performance:

- reduced game size to ~800 MBs (from ~1 GB)

- Performance for "Low -> Epic" is either the same or better as before
- "Overkill" requires a 1080 for 1080p (worst case, especially Room 009)

*There currently is no AMD Graphics card able to handle "Overkill" (as of 05.31.2017), Wait for Vega!

*Overkill is meant for High End PCs and the future, not for current mid-range graphics cards!

The cake is a lie:

- it's not

That is all for now, feel free to tell me your thoughts, ideas in the comments or discussions. (also your questions, if there are any)