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Version 1.1.0.0 (or whatever I decide to increment it to) is coming soon!

Hey guys! I just wanted to say thanks for your patience. I bit off a little more than I can chew with this next patch and it probably won't be out by the end of the month. I think that sometime around the first weekend in November is more likely.

It has a lot of bug fixes and balance changes, but also two really big additions.

The first addition is "layout patterns". There's been a lot of discussion about how the map always generates as a backwards 6 (or upside down 'e' as some say). In the next patch, that will be different. I've add these patterns that define a kind of meta layout that can change the overall flow of the map. They're still all sort of 6ish or 'e' shaped at the moment, but they add a lot of variety and the way everything links up can feel significantly different now. Future updates will try and exploit these even more to get some radically different layouts.

The second big addition is a whole new secret area with its own boss and ending. I don't want to spoil too much about it, but it will include new enemies, items, and hazards and is generally tough as nail. Along with this area will come some new achievements and items as well.

As always, if you want to help me out with all this here's my Patreon. I'll probably redo the rewards when I get time and make them more inticing: https://www.patreon.com/arobotnamedfight/

If you don't have money for the patreon you can also help out by building up this wiki page that folks in the discord channel started:
http://a-robot-named-fight.wikia.com/wiki/A_Robot_Named_Fight!_Wiki

Thanks for all your feeback and generally being awesome!