Developer postOriginal post (opens in a new tab)

Version 1.1.0.0 Patch Notes

New Features:

  • Linux Support
  • Map layouts now pick from several "layout patterns" to break the backwards
  • 6 flow all maps had
  • 5 new layout patterns
  • Tutorial Smith has more to say and some tricks up his sleeve
  • Collection rate shows in top right of map screen
  • New palette for the Caves
  • New palette for the Factory

New Secret Area:

  • 10 New Enemies
  • 35 New Rooms
  • New Final Boss
  • New Ending
  • New Level Music
  • New Boss Music

New Items:

  • Glitch Map*
  • Glitch Module*
  • Glitch Shell*
  • The Glitched Key*
  • Cognitive Stabilizer*
  • The Thief*
  • The Red Key
  • The Blue Key
  • The Green Key
  • The Black Key
  • Mega Shot Speed*

*has new achievement

Other New Achievements:

  • The Quickening

New Rooms:

  • Surface1x2Start02
  • Surface3x2Start02
  • CaveStart04
  • Cave2x1AllDirections01
  • Cave4x1AllDirections01
  • Cave4x1SmallGap01
  • CaveToBuriedCity02
  • CaveToBuriedCity03
  • CaveToFactory02
  • CaveToFactory03
  • FactoryToBuriedCity02
  • FactoryToBuriedCity03
  • Factory1x2Jump02
  • Factory2x1NoDown02
  • Factory2x1SmallGap03

Bug Fixes:

  • Aspect Shell increases Attack now.
  • Fixed exploit where player could repeatedly gain 5 scrap by exiting and continuing a run with Artifice Helm.
  • Fixed issue with Viridian Shell where shot origin would be off when firing while crouched and gravity is flipped
  • Fixed issue where player's collision bounds to full height after using a save station or talking to an ally while arachnomorphed
  • Fixed issue where respawning at revenant station could leave player unable to move
  • Fixed issue where jumps would hold max velocity if jump button was release during a door transition
  • Fixed issue where drops would attract to a point above the player if gravity flipped while arachnomorphed
  • Fixed out of bounds error in Factory3x1AllDirections02, BuriedCity1x2Jump02
  • Fixed issue where smoke puff animation looped, showing the first frame briefly before being destroyed.
  • Fixed traversal path issue with Factory2x1DamageBlocks01
  • Fixed issue where laser beam wouldn't harm enemies up close
  • Fixed enemy placement in BuriedCity1x2VeryHighLeft01
  • Fixed flesh lump in Factory1x2SmallGap02 that would always damage Arachnomorph
  • Fixed flesh lump in BuriedCity1x2AllExits04 that was covering Wall Laser
  • Fixed bug where squid flies spawned by Flesh Adder would be rapidly moved to an incorrect location after spawning
  • Fixed potential soft lock in Cave1x1AllExits01 where egg blocks could prevent you from sliding under barrier if you had Big Bolt.
  • Fixed misplaced tiles in Cave1x3AllExits02
  • Fixed issue where penetrative bolts wouldn't gain full size increase from big bolts
  • Fixed bug where hitting alt+f4 during credits would leave a save slot where you spawn into an empty final boss room
  • Fixed issue where some enemies would ignore most damage over time
  • Fixed palettes for Double Jump and High Jump Boots in fatigue state.
  • Layouts no longer allow overly long winding paths to minor items
  • Got rid of floating flesh lump in BuriedCity1x2Jump01
  • Hunter Killer no longer targets flesh slugs

Difficulty / Balance Changes:

  • Big Bolt damage bonus reduced from 8 to 7
  • Collecting an Energy Weapon increases your energy by 1
  • Energy regenerates slower after 3 energy
  • Fewer slugs in Surface1x3Start01
  • Fleshening Lumps spawn pickups in Hot Rooms
  • GunBot achievement only requires 3 energy weapons now
  • Lowered scrap drop chance on Clingers
  • Made Factory3x1AllDirections02 (Long room with the bun blocks) more forgiving
  • Moleman Shaman has more health
  • Player has slightly longer aegis time (invincibility frames)
  • Removed two dentatas in center of Mouth Meat Sr's arena.
  • ScatterGun damage reduced from 0.75 to 0.5 damage per bullet
  • Shot Speed Ups increase range of Flamethrower and Lightning Gun
  • Speed Boost Aura adds 4 speed rather than 3
  • Starting Item Chance reduced from 50% to 40%
  • Triple Shot reduces shot speed and rate of fire by a small amount
  • Wall Laser and Dark Wall Laser drop pickups now
  • With Artifice Helm equipped, player can now take 1 to 3 damage. Previously 2 was the maximum.
  • You can no longer start with items you've never collected
  • Wave Bomb damage raised from 6 to 15. Bomb penetrates. Spead is doubled. Fire does 8 damage per second.
  • Energy Axe damage raised from 12 to 15.
  • Fewer toggle platforms in Factory2x3AllExits03

Rudeboys:

  • Fixed unavoidable damage in Cave3x1NoDown01
  • Fixed unavoidable damage in Factory2x1NoDown01
  • Fixed unavoidable damage in BuriedCity2x2AllExits01
  • Fixed unavoidable damage in Surface1x2AllExits03
  • Fixed unavoidable damage in Factory2x1AllExits03

General Changes:

  • Updated to Unity 5.6.3p4
  • Gave the fights in the ending art red booties to match the promo art.
  • Rearranged Credits and changed wording on skip pop up.
  • Marked certain destructable blocks in the Surface City more clearly.