Hey there! Just updated the game again! Below are some notes about what's new. For full patch notes click here.
Seeded Runs!
The big new addition is seeded runs. Seeded runs will allow you to replay previous runs you've enjoyed and share them with friends for things like racing. The seeds are 24 characters long, which I know is a bit cumbersome, but its as small as I could get them and still store the information necessary to keep runs the same. Unlike other rougelites with similar features, the item order generated in ARNF directly effects the way the map is laid out and what achievements you have directly effects the item order. So that was a fun little puzzle to solve. Currently the bonus items and shop contents may differ between players based on their achievements.
Scrap rebalance and a new ally!
Two new achievements will give you more to do with all that scrap you accumulate over a run. "Ally Bot" will ensure all allies stock 3 items and "The Traitor" will cause a new shop keep that offers mystery items to appear in the buried city. Beyond this, many items recieved price adjustments and enemies are more likely to drop scrap even if you've used energy.
Chrome Dome and The Vorbs
To complement the new ally stuff, the Chrome Dome item has been added. It reduces the cost of items forged by allies. 3 new orbs that devour gibs and poop out drops have also been added.
The Rest!
You can look up and down by holding up and down. Things are bloodier. The UI is friendlier. A bunch of bosses are tougher. Hunter Killer doesn't act so stupid. You can have a triple shot mondo huge laser beam. Probably some other stuff I'm forgetting.
A Warning!
There was a nasty factory room in previous builds that could cause soft locks. It's been changed in this build to prevent that, but the change my cause you to hit a dead end in runs continued from the previous build. To accomodate users that encounter this you can switch to the 'previousbuild' branch to complete your run. Sorry for the inconvenience.
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