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Patch Notes 1.1.2.15

Bug Fixes:

  • Fixed issue where deleting your last save file would automatically create a new save file in the slot deleted
  • Fixed bad tiles in Cave1x2AllExits01
  • Fixed traversal path in BuriedCity2x1DamageBlocks01 (damage type for blocks wasn't being set)
  • Left and Right can now change Vsync, Look Controls, Flashing Lights, and Blood in Display Menu.
  • Tentacles in Surface2x1AllExits02 above tiles now.
  • Fixed issue where aura shot would prevent damage blocks from breaking
  • Forge no longer covered by keyboard tip in shop window
  • Fixed potential out of bounds in BuriedCity2x3AllExits01
  • Fixed issue with Factory2x1NoDown03 related to out of bounds.

New Rooms:

  • Surface1x1ItemRoom02
  • Surface1x2AllDirections01
  • Surface2x1AllExits04
  • Cave1x1AllExits04
  • Factory1x2AllExits05
  • BuriedCity1x1AllExits06
  • BeastGuts1x1AllExits03
  • Glitch1x1AllExits04
  • Surface1x1NoUp02

Balance Changes:

  • Removed negative shrine effect that removed 2 from a random stat
  • Removed negative shrine effect that removed 3 from a random stat
  • Duration of random temporary debuffs increased from 90 seconds to 180 seconds
  • Duration of random temporary buffs increased from 60 seconds to 300 seconds
  • Duration of recipe temporary buffs generally increased for 1-2 minutes to 3-5 minutes
  • Stat-boosting holy number recipes work for multiple amounts of red, blue, green scrap
  • Donating combinations of red, blue, and green scrap that total a shrine's holy number will always yield positive results
  • Shrines now have associated item pools. These pools serve as back ups for holy number combos that don't have unique recipes or when you already have the item a recipe would reward.
  • Unique shrine recipes have a narrower range items they try to reward at first (before pulling from the pool).
  • Toxin Cloud's damage scales with player damage
  • Wave Bomb's damage scales with player damage
  • Energy Axe's damage scales with player damage
  • Rocket Launcher attack delay changed to 0.75 seconds from 0.5 seconds
  • Buzzsaw Gun attack delay changed to 0.55 seconds from 0.35 seconds
  • Scatter Gun attack delay changed to 0.9 from 0.75
  • Projectile Energy weapons attack delays affected by rate of fire mods

Other Changes:

  • New art for Caves
  • New art for Beast Guts
  • Health and Energy Bar pulse if a temporary effect is providing regeneration.
  • When Kiki (co-op orb) teleports to player a trail shows where it came from.
  • True analog controls for Kiki (co-op orb).

Rudeboys:

  • Fixed rudeboy in Cave3x1AllExits02