New Features:
- Linux Support
- Map layouts now pick from several "layout patterns" to break the backwards
- 6 flow all maps had
- 5 new layout patterns
- Tutorial Smith has more to say and some tricks up his sleeve
- Collection rate shows in top right of map screen
- New palette for the Caves
- New palette for the Factory
New Secret Area:
- 10 New Enemies
- 35 New Rooms
- New Final Boss
- New Ending
- New Level Music
- New Boss Music
New Items:
- Glitch Map*
- Glitch Module*
- Glitch Shell*
- The Glitched Key*
- Cognitive Stabilizer*
- The Thief*
- The Red Key
- The Blue Key
- The Green Key
- The Black Key
- Mega Shot Speed*
*has new achievement
Other New Achievements:
- The Quickening
New Rooms:
- Surface1x2Start02
- Surface3x2Start02
- CaveStart04
- Cave2x1AllDirections01
- Cave4x1AllDirections01
- Cave4x1SmallGap01
- CaveToBuriedCity02
- CaveToBuriedCity03
- CaveToFactory02
- CaveToFactory03
- FactoryToBuriedCity02
- FactoryToBuriedCity03
- Factory1x2Jump02
- Factory2x1NoDown02
- Factory2x1SmallGap03
Bug Fixes:
- Aspect Shell increases Attack now.
- Fixed exploit where player could repeatedly gain 5 scrap by exiting and continuing a run with Artifice Helm.
- Fixed issue with Viridian Shell where shot origin would be off when firing while crouched and gravity is flipped
- Fixed issue where player's collision bounds to full height after using a save station or talking to an ally while arachnomorphed
- Fixed issue where respawning at revenant station could leave player unable to move
- Fixed issue where jumps would hold max velocity if jump button was release during a door transition
- Fixed issue where drops would attract to a point above the player if gravity flipped while arachnomorphed
- Fixed out of bounds error in Factory3x1AllDirections02, BuriedCity1x2Jump02
- Fixed issue where smoke puff animation looped, showing the first frame briefly before being destroyed.
- Fixed traversal path issue with Factory2x1DamageBlocks01
- Fixed issue where laser beam wouldn't harm enemies up close
- Fixed enemy placement in BuriedCity1x2VeryHighLeft01
- Fixed flesh lump in Factory1x2SmallGap02 that would always damage Arachnomorph
- Fixed flesh lump in BuriedCity1x2AllExits04 that was covering Wall Laser
- Fixed bug where squid flies spawned by Flesh Adder would be rapidly moved to an incorrect location after spawning
- Fixed potential soft lock in Cave1x1AllExits01 where egg blocks could prevent you from sliding under barrier if you had Big Bolt.
- Fixed misplaced tiles in Cave1x3AllExits02
- Fixed issue where penetrative bolts wouldn't gain full size increase from big bolts
- Fixed bug where hitting alt+f4 during credits would leave a save slot where you spawn into an empty final boss room
- Fixed issue where some enemies would ignore most damage over time
- Fixed palettes for Double Jump and High Jump Boots in fatigue state.
- Layouts no longer allow overly long winding paths to minor items
- Got rid of floating flesh lump in BuriedCity1x2Jump01
- Hunter Killer no longer targets flesh slugs
Difficulty / Balance Changes:
- Big Bolt damage bonus reduced from 8 to 7
- Collecting an Energy Weapon increases your energy by 1
- Energy regenerates slower after 3 energy
- Fewer slugs in Surface1x3Start01
- Fleshening Lumps spawn pickups in Hot Rooms
- GunBot achievement only requires 3 energy weapons now
- Lowered scrap drop chance on Clingers
- Made Factory3x1AllDirections02 (Long room with the bun blocks) more forgiving
- Moleman Shaman has more health
- Player has slightly longer aegis time (invincibility frames)
- Removed two dentatas in center of Mouth Meat Sr's arena.
- ScatterGun damage reduced from 0.75 to 0.5 damage per bullet
- Shot Speed Ups increase range of Flamethrower and Lightning Gun
- Speed Boost Aura adds 4 speed rather than 3
- Starting Item Chance reduced from 50% to 40%
- Triple Shot reduces shot speed and rate of fire by a small amount
- Wall Laser and Dark Wall Laser drop pickups now
- With Artifice Helm equipped, player can now take 1 to 3 damage. Previously 2 was the maximum.
- You can no longer start with items you've never collected
- Wave Bomb damage raised from 6 to 15. Bomb penetrates. Spead is doubled. Fire does 8 damage per second.
- Energy Axe damage raised from 12 to 15.
- Fewer toggle platforms in Factory2x3AllExits03
Rudeboys:
- Fixed unavoidable damage in Cave3x1NoDown01
- Fixed unavoidable damage in Factory2x1NoDown01
- Fixed unavoidable damage in BuriedCity2x2AllExits01
- Fixed unavoidable damage in Surface1x2AllExits03
- Fixed unavoidable damage in Factory2x1AllExits03
General Changes:
- Updated to Unity 5.6.3p4
- Gave the fights in the ending art red booties to match the promo art.
- Rearranged Credits and changed wording on skip pop up.
- Marked certain destructable blocks in the Surface City more clearly.