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Patch Notes 1.1.2.16 - Bug Fixes and Polish

Patch Notes 1.1.2.16

Bug Fixes:

  • Fixed lock up in the Caves associated with Cave1x1AllExits04
  • Fixed overly difficult jump in Cave1x1AllExits04
  • Wadjet-Mikail will actually show up #stupidnewbdev
  • Bigger Explosions have bigger damage bounds #stupidnewbdev
  • Fixed bug that cause Aura Bolt to create multiple auras on projectiles
  • Fixed issue with overlapping tiles in CaveSaveRoom01
  • Fixed Power Shield Achievement
  • Fixed (or drastically reduced the chance of) pointless dead ends in traversal path and Wall Creep rooms.
  • Fixed layout generation bug that could mishandle traversal paths when adding shops, minor items, bonus items, etc.
  • Fixed layout generation bug that could mishandle traversal paths when pathing through existing rooms.
  • Fixed potential bug with shrine item pools
  • Fixed unreachable ceiling entrances in FactoryToBuriedCity02 and FactoryToBuriedCity03
  • Fixed issue with viridian shell and items that make you small. (in rare instances player couldn't stand back up).
  • Fixed secret in BuriedCity1x1temRoom02
  • Fixed "map health" typo
  • Fixed potential out of bounds in Surface1x2AllExits02
  • Fixed bug where Flesh Adder could become stuck at fast speed if it took too much damage.
  • Bullets from radial bolts now have appropriately sized explosions
  • Energy and Health bar will flash from regeneration gained from items now.
  • Cephalodiptera's green shot can't be destroyed by player projectiles
  • Slugards' green shot passes through terrain

New Rooms:

  • Glitch2x1AllExits04
  • BeastGuts2x1AllExits03
  • BuriedCity2x1DamageBlocks02

Balance Changes:

  • Shrines can give Activated Items
  • More shrine recipes
  • Shrines won't give items that can be found in rooms and shops elsewhere in the run
  • Mouth babies spawned by Bio-Plasma Mouth Meat won't drop pick ups
  • Homing Bolts ignore flesh lumps
  • Homing Bolts have a more dramatic homing effect within a larger arc but a short radius
  • Flesh Adder's head no longer deals 4 damage (WTF was I thinking?)

Other Changes:

  • Seed is visible on the death screen
  • New Sluggard Variant for Beast Guts
  • New art for Caves
  • New art for Buried City
  • More Surface details
  • New minor item hiding spot in Factory1x2IgnoreTerrain01
  • You can't donate 0 scrap to shrines. (This might change if there ever becomes a reason to, but as it stands it was always bad and usually happened on accident)
  • Added spiffy borders to item collect and achievement screen to differentiate them
  • Achievement pop up shows text describing how achievement was earned
  • Achievement menu lets you highlight achievements and see how to earn them
  • Shops show item names

Rudeboys:

  • Fixed rudeboy in Factory1x2SmallGap01