Shrines:
- Added a new room type: Shrines
- Shrines for Buluc-Chabtan, Hephaestus, Tyr, Wadjet-Mikail, Zurvan, and Orphiel
- Shrines grant semi-random effects as well as predetermined (recipe) effects base on the amount of scrap donated to them
New Items:
- Buzzsaw Shell (Traversal)*
- Hover Boots (Traversal)**
- Phaserang (Traversal)*
- Power Pauldrons
- Power Shield*
- Search Burst
- Lil Tyr*
- Lil Zurvan*
- Lil Phaestus*
- Lil Wadjet*
- Lil Buluc*
- Lil Orphy*
- Phantasmal Orbs*
*New Achievement
**Inifinijump unlock replaced with Hover Boots unlock
New Rooms:
- Cave1x2LeftRight02
Bug Fixes:
- Fixed missing background in Cave2x1AllExits03
- Fixed missing haze in various Surface Rooms
- Fixed rapidly repeating sounds from floating pacers
- Fixed issue where rate of fire more than 30 times a second wasn't framerate independent. (Most noticeable with machine gun).
- Fixed issue where aura bolts could gain double auras
- Fixed issue where some effects could cause player to have negative energy
- Fixed bug with restart shortcut that could cause the game to crash
- Fixed issue where seeded runs can make certain achievements unattainable
- Seeded runs no longer change stats
- Green ghosts in A Forbidden Place no longer spawn scrap
- Fixed slide fast fall
- Fixed bug that prevented player from using Arachnomorph while under confusion effect
- Fixed bug where auras wouldn't hide when unequipped
- Fixed blurriness on Buried City doors
- Fixed potential soft lock in Glitch1x1UpDown01
- Fixed potential soft lock in Glitch1x2AllExits04
- Fixed potential out of bounds in Cave1x3Zag01, BuriedCity1x2Jump02, Factory2x1NoDown03
- Fixed hidden item blocks in Factory2x1NoDown02
- Fixed methods in layout generator that found unused exits in unused grid spaces
- Fixed bug with Surface1x2AllExits02
- Fixed bug with down door in Cave1x1ItemRoom02, Cave1x1ItemRoom03
- Moved minor item hidden behind UI in Cave1x1AllExits01
- Fixed bad tiles in BeastGuts3x2AllDirections01, Cave2x1IgnoreTerrain02, Factory2x1AllExits02
- Fixed issue with SaveGameManager that could cause slow downs
- Fixed issue where trail from celestial charge could persist after trading activated items
- Fixed bug where map could be expanded while pause menu is visible
Balance Changes:
- Wall Pukers' Puke Beam doesn't last as long
- Made Factory2x1NoDown02 easier
- Homing Bolts only home within a 45 degree arc
- Picking up Mega Health refills you health to max
- Picking up Mega Energy refills you energy to max
- Fewer Spikes in Cave4x1AllDirections01
- Removed some enemies from BuriedCity2x1LeftRight01
- Slightly longer energy regeneration time
- Player jump "time to apex" slightly lowered (jump is a smidge less floaty)
- Larger explosions for larger projectiles
Other Changes:
Rudeboys:
- Removed tick rudeboy on the ceiling of Factory1x1AllExits02
- Moved squid fly rudeboys in Factory3x1AllExits01
- Flipped some pale chomper rudeboys in Surface1x2AllExits01
- Moved rude mouth baby boys by in Surface2x1AllExits02
- Moved orbitendril rudeboys in BuriedCity2x1Jump01
- Moved rude flesh lump boy in Surface3x2Start02