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Patch Notes 1.1.2.14

Shrines:

  • Added a new room type: Shrines
  • Shrines for Buluc-Chabtan, Hephaestus, Tyr, Wadjet-Mikail, Zurvan, and Orphiel
  • Shrines grant semi-random effects as well as predetermined (recipe) effects base on the amount of scrap donated to them

New Items:

  • Buzzsaw Shell (Traversal)*
  • Hover Boots (Traversal)**
  • Phaserang (Traversal)*
  • Power Pauldrons
  • Power Shield*
  • Search Burst
  • Lil Tyr*
  • Lil Zurvan*
  • Lil Phaestus*
  • Lil Wadjet*
  • Lil Buluc*
  • Lil Orphy*
  • Phantasmal Orbs*

*New Achievement
**Inifinijump unlock replaced with Hover Boots unlock

New Rooms:

  • Cave1x2LeftRight02

Bug Fixes:

  • Fixed missing background in Cave2x1AllExits03
  • Fixed missing haze in various Surface Rooms
  • Fixed rapidly repeating sounds from floating pacers
  • Fixed issue where rate of fire more than 30 times a second wasn't framerate independent. (Most noticeable with machine gun).
  • Fixed issue where aura bolts could gain double auras
  • Fixed issue where some effects could cause player to have negative energy
  • Fixed bug with restart shortcut that could cause the game to crash
  • Fixed issue where seeded runs can make certain achievements unattainable
  • Seeded runs no longer change stats
  • Green ghosts in A Forbidden Place no longer spawn scrap
  • Fixed slide fast fall
  • Fixed bug that prevented player from using Arachnomorph while under confusion effect
  • Fixed bug where auras wouldn't hide when unequipped
  • Fixed blurriness on Buried City doors
  • Fixed potential soft lock in Glitch1x1UpDown01
  • Fixed potential soft lock in Glitch1x2AllExits04
  • Fixed potential out of bounds in Cave1x3Zag01, BuriedCity1x2Jump02, Factory2x1NoDown03
  • Fixed hidden item blocks in Factory2x1NoDown02
  • Fixed methods in layout generator that found unused exits in unused grid spaces
  • Fixed bug with Surface1x2AllExits02
  • Fixed bug with down door in Cave1x1ItemRoom02, Cave1x1ItemRoom03
  • Moved minor item hidden behind UI in Cave1x1AllExits01
  • Fixed bad tiles in BeastGuts3x2AllDirections01, Cave2x1IgnoreTerrain02, Factory2x1AllExits02
  • Fixed issue with SaveGameManager that could cause slow downs
  • Fixed issue where trail from celestial charge could persist after trading activated items
  • Fixed bug where map could be expanded while pause menu is visible

Balance Changes:

  • Wall Pukers' Puke Beam doesn't last as long
  • Made Factory2x1NoDown02 easier
  • Homing Bolts only home within a 45 degree arc
  • Picking up Mega Health refills you health to max
  • Picking up Mega Energy refills you energy to max
  • Fewer Spikes in Cave4x1AllDirections01
  • Removed some enemies from BuriedCity2x1LeftRight01
  • Slightly longer energy regeneration time
  • Player jump "time to apex" slightly lowered (jump is a smidge less floaty)
  • Larger explosions for larger projectiles

Other Changes:

  • Sony DualShock 2 and 3 controllers should show appopriate button hints.
  • Buried City Item Rooms won't drop you directly on the item if entered from the top.
  • Several rooms redecorated.
  • Remixed several sounds to be less abrasive.
  • Narrowed Player collision bounds. Easier to drop into single tile holes.
  • Hurt sounds can't play more than once every quarter of a second.
  • Vorbs won't play munching sound if munching sound is already playing.
  • Player flashes when they get stat boosts.
  • Redid flame graphics

    Rudeboys:

    • Removed tick rudeboy on the ceiling of Factory1x1AllExits02
    • Moved squid fly rudeboys in Factory3x1AllExits01
    • Flipped some pale chomper rudeboys in Surface1x2AllExits01
    • Moved rude mouth baby boys by in Surface2x1AllExits02
    • Moved orbitendril rudeboys in BuriedCity2x1Jump01
    • Moved rude flesh lump boy in Surface3x2Start02