Bug Fixes:
-Fixed bad tiles in BuriedCity1x1TheTraitor01
-Fixed bad minor item hiding spots Factory2x2AllExits06
-Fixed camera bounds exception in Factory2x2AllExits06
-Fixed issue where the first time you expand the map stats didn't show
-Flipping with Viridian Shell no longer flips gravity
-Hard enemies will no longer spawn on the surface until at least 2 traversal items have been collected
-Gibs get recycled if they exit the current room
-Vorbs don't chase gibs out of rooms.
-Vorbs will consume gibs sooner, rather than chasing them slowly
-Fixed bug where fragment shots would sometimes die immediately
-Tutorial Smith effects determined by seed
-Fixed bug where certain projectiles could damage enemies 2 to 3 times in the same frame
-Assigned fallback shaders for palette shaders. This fixes the issue where mac users have had the foreground disappear. However, on older macs, palettes and blood splatter are not currently working.
New Items:
-Machine Gun
New Rooms:
-Surface1x1AllExits04
-Cave2x1NoUp01
-Factory2x1NoDown03
-BuriedCity2x1LeftRight01
Other Changes:
-Modified alternate cave tileset.
-Selecting Restart Game during a seeded run wil now restart with the same seed.
Balance Changes:
-Nanobots' explosions actually deal damage (equal to the %120 of player's projectile damage per second)
-Nanobots' impact deals damage equal to half the player's projectile damage
-Nanobots ignore any enemy invulnerability frames
-Scatter Gun Damage increased from 0.5 to 1 (to account for projectile bug fix)
Rudeboys:
-Flipped a rude sine fish boy in Factory2x2AllExits04
-Moved rude shelled creeper in Factory1x2AllExits03