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Patch Notes 1.1.1.12 (Last update really should've been 1.1.0.11)

New Features:

-Added Seeded Runs
-More Blood!
-Look Controls (Camera can be adjusted by holding up or down)
-Option to disable more blood
-Option to disable flashing lights
-Option to disable look controls
-Confirmation popup before restarting a run
-Confirmation popup before deleting a save slot
-Confirmation popup before start a new game if you currently have a game in progress
-Fast Restart with Shift+R
-Added Endings menu to rewatch endings

New Items:

-Energy Vorb*
-Health Vorb*
-Scrap Vorb*
-Chrome Dome
*has achievement

Other New Achievements:

-Ally Bot - All allies always stock 3 items
-The Traitor - New Ally for Buried City

Balance Changes:

-The Thief is faster
-Homing Bolt and Hunter Killer don't target Fleshening Lumps
-Laser Beam synergizes with Big Bolt and Triple Shot
-More ways to access a forbidden place
-Energy needs to be below 50% before affecting scrap drop chances
-Pale Wall Shooters shoot green bioplasma which can no longer be destroyed by shots. Shots travel more slowly.
-Orbitendrils now shoot yellow bioplasma (pierces terrain, but can be destroyed by shots).
-CrawlBot bolts are no longer shootable

Boss Changes:

Sluggard
-Shoots green bioplasma, which can no longer be destroyed by shots

Metal Patriarch
-Has more health
-Shoulder guns no longer drop health or energy
-Laser eye sweeps faster and over a larger range

Flesh Adder
-Has more health
-Spawns flies more frequently
-Can't take damage while flashing
-Moves faster while flashing

Mouth Meat Senior (Pink Factory Variant)
-Has more health
-shoots green bioplasma, which can no longer be destroyed by shots

Moleman Shaman
-Has more health
-Eye bolts are no longer shootable
-Faster attacks

WhiteWyrm
-Has more health
-Green bio plasma can't be destroyed by shot.
-Shots travel slower

Ally Changes:

Gr = Gray, R = Red, G = Green, B = Blue
-Cave shops can now have 3 items. Without Ally Bot achievement, all allies have a 50% chance of only have 2 items.
-Aspect Shell Now Costs 20Gr, 1 R, 1 B (Formerly 20Gr, 1R, 1G) =
-Auto Turret Now Costs 15Gr, 1R (Formerly 15Gr, 1R, 1B) -
-Big Bolt Now Costs 15Gr, 1G, 1B (Formerly 15Gr, 1G) +
-Buzz Orb Now Costs 12Gr, 1R (Formerly 15Gr, 1R, 1G) -
-Buzzsaw Gun Now Costs 15Gr, 1G (Formerly 15Gr, 1B) =
-Fragment Shot Now Costs 12Gr, 1G (Formerly 15Gr, 1G) -
-Glitch Shell Now Costs 15Gr, 1R, 1B (Formerly 20Gr, 1B) +
-Health Orb Now Costs 15Gr, 1R, 1G (Formerly 15Gr, 1R, 1B) =
-Homing Bolt Now Costs 15Gr, 1G (Formerly 15Gr, 1R, 1G) -
-Hunter Killer Now Costs 15Gr, 1R (Formerly 1R, 1B) -
-Laser Beam Now Costs 15Gr, 1G (Formerly 1B) =
-Regeneration Helm Now Costs 15Gr, 1G, 1B (Formerly 15Gr, 1G) +
-Shield Orb Now Costs 10Gr, (Formerly 10Gr, 1R) -
-Shoot Orb Now Costs 12Gr, 1R (Formerly 15Gr, 1R) -
-The Thief Now Costs 15Gr, 1R, 1G (Formerly 15Gr, 1R, 1B) =
-Damage Boost Aura now in Gunsmith pool.
-Mega Attack, Mega Damage, and Mega Shot Speed no longer in Artificer -pool (Gunsmith Only)
-Wrecking Shell no longer in Gunsmith pool
-Toxin Cloud and Wave Bomb moved to Orbsmith pool from Gunsmith pool

Bug Fixes:

-Fixed hole in Glitch2x2AllExits03
-Fixed possible soft lock in CavesToFactory01
-Fixed possible soft lock in Factory1x1AllExits01
-Fixed bug where Mega Shot Speed wouldn't increase range of Flamethrower and Lightning Gun
-Fixed unavoidable pickup in Surface1x1LeftRight02
-Fixed off-center speed stat text in map screen
-Fixed exploit with Laser Beam that could cause massive damage
-Fixed janky floor in Glitch2x2AllExits03
-Fixed issue where Collection and Stats page sometimes only allowed you to back out of them using the keyboard
-Hunter Killer and Lightning Gun now targets Megabeast Core's second form correctly
-Sine Fish emits light now
-Flamethrower and Lightning Gun have a minimum range to prevent being stuck
-Moleman Shaman drops pickups on death
-Molotov Molemen drop pickups on death
-Fixed bug that caused electro change spark to be invisible after respawning at a revenant station
-Mouth Meat and Pink Mouth Meat only spawn monsters after taking 3.5 damage instead of everytime they take damage

Minor Fixes:

-Fixed bad tiles in Surface4x1AllExits01
-Minor Item in Factory1x2AllExits01 can be reached without jump items
-Fixed tadpoles with missing blood in Cave1x2VeryHighLeft02
-Collecting Achievements with music volume at 0 will now play a sound

New Rooms:

-Factory1x1AllExits05

Rudeboys:

-Moved a rudeboy in Factory1x1AllExits01