Hello everyone! Update is finally here! Sure, this one is lacking new content, but it was necessary for future of this game to stop for a while and start thinking, rethink and improve whats allready in the game.
Base screen upgrades
Now, you can finally mouseover base facilities, see brief info about them without opening, and most importantly, open them if you want without rolling out the bottom facilities menu. Seems like a little detail, but i got used to it very quicky and it radicaly improved "management" part of the game.
Coward check
Is a new ingame mechanics i implemented to prevent players from running easy or medium missions even with fully leveled and equiped squad. Before EA started i thought that experience gain reduction and drivers mumbling about low difficulty will be enought to encourage players to do more difficult missions.
I was wrong!;-) Right now if drivers start mubling about mission beign no challenge or they wont benefit from it at all you ll have to encourage them by paying share of your screw supply. Sure, you can still run low difficulty missions, but it will cost you and couse share is % it ll prevent you from farming big screw supply or gain any benefit at all.
Coward check is setted up quite generously right now, but once all your vehicles reach lvl5, its about time to move on to hard missions.
Other improvements
There s quite a few additions and improvements. Most importants is weapons tab addition in to encyclopedia. Inventory screen now shows your total squad DPS and Effective HP. Added random NPC to your base to enrich environment a bit and oh, almost forgot, there is new event as well.
Near future plans
This update was not that big, as im quite bussy in real life right now, but have last week of the madness ahead of me and once it ll pass, i ll be able to dedicate all of my free time in to Blasted Road Terror again.
Next update will be about bringing same ammount of attention the base received right now, to the main combat. You can expect combat and environment improvements like destructable decorations, effects improvements and finally enemise tab for the encyclopedia.
After this "wrap up" phase will be done, i can finally move on to adding more content and start a ride towards version 1.0
Thanks for reading & with regards
Tryzna