Hello Everyone! I took me two weeks, but finaly, first regular update for Blasted Road Terror is here! Especialy first week was quite bussy as i tried to respond to all of your feedback, explain why are things like they are, discuss possible changes and make some hard decisions.
0.52 is mostly about fixing crashes and errors you encountered during first few weeks but brings few new features as well. Be it Ghoul Hunters visits, buzzsaws, new vehicles or intercept missions. I tried to be as transparent as possible and you could watch my progression on this update by watching "upcoming update" thread in discussions section as i ve been editing it each day with my notes so you could track what you could expect and how are works progressing. 0.52 is first of three steps towards 0.6 which we should reach in four weeks from now if everything will go well.
GHOUL HUNTERS
You could allready grind reputation for this faction since game EA release and now its finaly payday as Ghoul Hunters will start visiting Achab time to time. They sell Buzzsaws and their rarity is tied to your reputation with them. Buzzsaws are meant as support weapons, sure they can bite but their use is bit problematic with their limited reach, however they grant you quite big ammount of squad stats, boosting all of the vehicles in your caravan. Sure their use is quite limited right now but that will change once support vehicles will be implemented.
ROACH & RIPPER
Roach and ripper are closing the circle when it comes to tier 1 vehicles. Now we finaly have 3 interceptors, 3 marauders and 3 attack vehicles. Dont worry, there are plans for even more vehicles! Tier 0, which are meant as cheap starter vehicles will come just before final game release and works on Tier 2 vehicles will begin right after we reach version 0.6.
Roach is attack vehicle with Heat weapons specialization making it ideal carrier for incinerator flamers or lasers of all kinds. Its fragile like every other vehicle in its class and comes with designate target ability as well.
Ripper is heaviest of t1 marauders. Have damage aura and buzzsaw(which is more or less just cosmetic, but can still bite) making him perfect maruader for highland missions(auras ignore dodge chance, so it can handle annoying bikers alone).
INTERCEPT MISSION
Intercept missions are combination of escort, resuce and assasination mission. I had to simplify the concept a lot couse my original idea turned to be very complicated and uncomfortable for 5 - 10 minutes long mission during playtesting, but the final ressult is quite satisfying even it completely differ from my original intent.
Intercept mission starts with two "dragger" vehicles armed with dragger harpoons riding behind your party and your target driving ahead of you on top of the screen. Your goal is to damage the target and bring it down to the safe zone in front of your MCV. Once target reach the safe zone draggers will charge forward and start capturing the objective.
If you lose your dragger vehicles or MCV you lose. Hope you ll enjoy this one as its something differnet and requires bit more coordination than other mission types.
Hope you ll enjoy 0.52 as it brings the game bit closer to my original vision and making Blasted Road Terror much enjoyable experience.