Hi everyone! Im back to bring you another game update! We finally reached version 0.6 today, and even there were no content updates this time, i belive you will notice big improvements.
Lets start with the list of changes and additions and then we ll talk about some points in detail.
0.6 - Changes & Additions
- Selling empty slots - fixed
- Z axis for buzzsaws - fixed
- vehicle inventory bug - fixed
- shelter water bug - fixed
- item level scaling bug - fixed
- Wasteland enrichment - half destroyed bridges, cactuses, vultures - done
- Improved ground collision warnings - done
- Vehicle collision warnings - done
- Tavern NPCs - done
- Black Market NPCs - done
- Warehouse Rework - done
- Armory facility - done
- Vehicle movement dynamics rework - done
- New patrol item level formula - done
- Spear thrower - idle animations - done
- Lightflamer - idle animation - done
- Minigun - idle animations - done
- Tinkerer facility gfx - done
- Night, Dust storm and Heavy rain weather brightened - done
- Ghoul Hunt Missions Rework - done(for now, still not final)
Bug Fixes
Not much to say here, they were all known before i started working on this update and none of them gave me a headache while attempting to fix it. Only notable change here is item level formula - i wanted to replace it in 0.7 but bug related to it accelerated this change. This new formula takes base upgrade level in to account as well, so there wont be that huge difference between purchased/dropped items as was before. Sure dropped items will always be better, even with slightly worse rarity, but there wont be that huge leap anymore.
Additions
I felt like wasteland environment need some more love. Added new sand dunes, ground crackles, cactuses(even cactuses with vultures sitting on top of them) and some additional big decoration items as well.
Collision telegraphs were added as well and now its really hard to miss collision warning and lose vehicle by not paying enought attention. In addition vehicle it self will detect collision in advance and will display another warning both on it self and on its item plate.
Weapons received some more love as well! Not all of them but Spearthrowers, Miniguns and Light Flamers received its own idle animations. I know, it does not affect gameplay in any way, but game certainly feels much better when your crewmen scratch themselves time to time, look in to the distance or make rude gestures. In future i want to add two or three possible animations to every manned weapon(enemies included).
Save wipe
I dont want to enforce save wipe so its up to you if you ll decide to follow my recommentdation. I strongly advise to reset your save files now. Dont worry, you wont lose achivement progress anyway and without this step, your feedback and experience wont be relevant anymore.
Thats it for today! Hope you ll enjoy "Shadow of the Vulture" !
With regards
Tryzna