
Hello there,
We added 7th mission. Layout of this mission is a sketch, so some objects can cover others. Also enemy units don't have animations.
It is kinda a demo of 7th mission. We did it because we want to upload all remaining levels earlier for earlier tests. For example, 8th and 9th missions comes before August ends.
New missions unlock 2 new towers. Ape tower is a siege tower which applies deadly poison on enemy units. It is great in elimination of small units. Another tower is Dino Woman tower. It has +12% damage aura (excellent in any situations) and can devouer small units instantly.
New mission introduces new world, so there is just a few new units. You will defend against units of World #2 as well.
Finally, we added first 39 achievements in the game. Most of them can be got easily. We plan more than 150 achievements in total.
[img=http://battlecruiser.ru/wstd/AoD/063.jpg]
Other game changes and Bug Fixes
- If a player starts new missions earlier it will decreses spell cooldowns.
- Spike and Meteor damages are noe pure. It deals full damage. Spike had normal damage and stone had siege damage previosly. We did duo balance reasons
- Auto opening of 4th mission after completion 3th mission was removed
- Fixed critical bug when enemies on hard difficulty had insane amount of armor
- Fixed ciritcal bug when some enemy could get wrong abilities. For example, MagicBug had Jump ability of DragonFly mini boss.
- Fixed the bug with "each time from the beginning will return to the default game speed, but still shows the speed of the last adjustment. "
- Added right animation for MagicBug (World #2)
Bug fixes of patch #1
- Fixed 6th mission. There were a mission enemy path, so enemies appeared in wrong spots and the game crushed at 7th wave
- Start the game, Get the level, Pass on Hard difficulty achievements now work right.
Play with us,
Battlecruiser Games
