Usurper - Early Access Weekly Update #1
Hey folks!
We've been hard at work mostly squashing bugs this week. We're glad to see that Usurper has been well received, and we're really grateful for all your efforts in bringing bugs to our attention. Such reports are crucial to the success of an Early Access game like ours.
Don't forget, there are separate discussion threads on the Usurper Community Hub on Steam for: Suggestions, Bug Reports, and of course the FAQ. Please check these before posting in the forums!
Here's what has changed this week:
Fixed
- Save crash, exception added, and for extra measures alternative savefile is made.
- Black cape's pillar attack spawning inside walls fixed, new sprite added.
- Fog Eater final stage AI fix. He will no longer just stand there under certain conditions...
- Sound cancellation issues now fixed for all enemies.
- Death not triggering correctly on all enemies, now fixed.
- 1st boss death not triggering correctly, now fixed.
- 2nd boss resetting after it is defeated, now fixed.
- 2nd boss altering state of a late game boss.
- 7th boss sounds and despawn fixed.
- 3rd boss AI changed, now cant be cheesed from across the room.
- Work on multiple enemies AI to add more aggression.
- 6th boss AI misshaps fixed.
- 7th boss trigger issues resolved.
- 1st boss door lighting changed for more obvious effect.
- Entire room save system overhauled.
- Enemy AI fix for them walking off screen.
- Library gate collision fixed.
- Evil wind animation made bearable to look at...
- Tutorial messages altered to reflect controller inputs too.
- Catacombs southwest chest is now easy to reach.
- Several typos fixed.
- No more rolling, jumping, etc in cutscenes while playing with gamepad...
- Save slot issues.
- 3rd boss inactivity resolved.
- 2nd boss roar effect not vanishing properly.
- Spear sound effect issues resolved.
- A certain skip can no longer be performed, nice try....
- A certain collision box visibility resolved.
- Teleporting and getting stuck inside walls resolved, this WILL however bring up a small visual problem related to wall-sticking and teleporting but this will be resolved in future updates.
- PS4 contoler menu input issues.
- Teleportation through doors made impossible, this caused several issues. Now fixed.
- 6th boss skipping AI upon changing rooms fixed.
- Used chest mimic spawns locations fixed.
- Incorrect zoom level upon loading a save fixed.
- Some fall through platforms appearing wider than they should be. Fixed.
- Some enemies walking too far to the end of platforms fixed in many places(where found).
- Servant incorrectly hinting on next destination, now fixed.
- Typo in the ending, ups...
- Crash caused by exiting the rebinding menu.
- Getting stuck in corners via wall jump should be fixed,
- A chest spawning sunk in the ground.
- Spikes remaining active after acquiring the appropriate relic.
- Various traps not displaying properly after acquiring the appropriate relic.
- Possible solution to the sound bug related to the elevator.
- Incorrect room name displayed upon loading the game should now be fixed.
Added
- Steam Screenshots, fully functional.
- Full gamepad support.
- Bosses viate drops.
- Actual blocking to prevent the progress of players unless they posses a certain relic.
- Mouse cursor wont show up until needed, cursor changed for temp icon.
- Ice cubes added, proper signaling added.
- Fog cubes added, proper signaling added.
- Borg "elevator" and shortcut added.
- Started developing a real tutorial area(optional), as well as a proper help menu/manual for the pause menu with detailed explanations.
- Full gamepad remapping.
- Sprites for both Sony and Microsoft controller inputs for easy readability.
- Analog, or D-pad movement, with weapon cross moving to opposite function.
- All menus now accept Analog and Dpad inputs simultaneously. (Might have missed a few things so please report if found)
- Spear sounds.
- Vitae tube system, currently only one placed however the full support for 10 is completely integrated.
- Navigator statues with appropriate states based on story progression.
- CLANG...
- Notification to player to not map multiple functions to the same game-pad buttons as well as information on reserved ones.
- First pet added, for now press F11 to get the pet and use the Elder servant at any savepoint to summon your pet. Use the pet command to switch between passive and aggressive behavior for the pet.
- Stat respec added. Go to the Pastor Celene in the core room, and for the Vitae price of your next level and a single Yth stone you can re-roll your stats, with the exception of Eldritch.
- Map base implementation added, along with tier 1 map. This will be further upgraded in future updated with the added ability to eventually draw on the map.
- Placed 70 Vitae tubes around the world.
- Eldritch now scales ALL damage received by player...
- 5 Whips added and can be found, used, and saved.
UPDATES DURING EARLY ACCESS
+ Game updates are to be expected every other day.
+ Bugfixes will occur at any given point during the week, depending on when bugs are found and how easy they are to fix.
+ There will be a weekly update report (i.e. what you're reading now)
JOIN OUR DISCORD
As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to give us suggestions and other comments.
Thank you all for continuing to support us!
Pugware