Fixed:
---Bosses will now instantly clan up their "mess" lowering the chance for awkward double murder situations.
---Cut-scene execution upon aforementioned double murder situations changed.
---Global settings altered, hopefully leading to less out or memory and lag issues, this might backfire for a lot of players, if that's the case please alter your Options.ini file(one setting at a time)
---Final boss adds no longer count as kills to make the pacifism achievement more fair(considering they are parts of him).
Added:
---2 whole new areas, leaving only 1 critical area left to add :).
---Post boss world changes implementation stage 1. Areas where a boss;s influence would extend will now change after their deaths. Less enemies will appear, and Waltham's servants will appear more and more. Boss rooms will have Cradle anchors show up.
---Howard is now open for business. He will now exchange Yth stones for 15.000 Vitae, but remember, its a finite resource.
---Ambushes added, in various shapes and sizes... Enjoy.
---Sanity effects implementation stage 1. The less you know the better. Enjoy.
---Joke weapon added, it cannot be saved so enjoy. Hint to finding it: "The most boring part of the movie "Phantom Menace"".
---London music added.
Sorry for the lack of updates for the last two weeks, it was an extremely busy period.
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Thank you all for continuing to support us!
Pugware