Added;
- Bosses viate drops.
- Further work on the gamepad to allow for remapping in a further update.
- Actual blocking to prevent the progress of players unless they posses a certain relic.
Changed;
- Work on multiple enemies AI to add more aggression.
- 6th boss AI misshaps fixed.
- 7th boss trigger issues resolved.
- 1st boss door lighting chnaged for more obvious effect.
- Entire room save system overhauled this should fix a lot of issues including ending out of bounds, bosses triggering empty cutscenes, bosses not triggering, etc. This took a lot of work but now we have a full room save system that only resets when the player either dies, or actually saves the game.