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Patch #5

Added;

- Bosses viate drops.

- Further work on the gamepad to allow for remapping in a further update.

- Actual blocking to prevent the progress of players unless they posses a certain relic.

Changed;

- Work on multiple enemies AI to add more aggression.

- 6th boss AI misshaps fixed.

- 7th boss trigger issues resolved.

- 1st boss door lighting chnaged for more obvious effect.

- Entire room save system overhauled this should fix a lot of issues including ending out of bounds, bosses triggering empty cutscenes, bosses not triggering, etc. This took a lot of work but now we have a full room save system that only resets when the player either dies, or actually saves the game.