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One month in release

Greetings to friends!

Today is exactly a month since the release of Spaceship Looter and I would like to sum up some results.

First, based on positive feedback, I see that people like the game. Yes, there are drawbacks in it, but in general it was warmly received. If you still have not left your feedback, then it's time to do it and support the project.

Secondly, the weight feedback has allowed to make many improvements to the game. For a month I released 7 updates and some players even began to anticipate every Thursday to see what's new in the game. However, this Thursday I'm sensitive, disappointed, but it's just to make major changes that do not fit in one week.
Thirdly, despite the fact that everything is so rosy, it seems to me that the game is afraid to buy. I see 3 main reasons:
- Do not want early access.
- Not satisfied with the price.
- Few content.

It is in this order. Why am I making this conclusion? About 4 thousand people have added the game to the wishlist, i.e. She was interested in them, but they are not ready to buy it at the moment. Why? Afraid of early access? Waiting for positive feedback? Or is not satisfied with the price? Share in the comments, why did not you personally buy Spaceship Looter?

Let's see how the way out from early access (planned in June-July) and sales will show itself.

In the meantime, we are working on and looking forward with hope, expecting big changes!

Thank you all for your support!