Greetings, survivors! Long time no see! We've risen from the ashes to deliver the latest news about Dustwind. Please welcome the latest alterations in the post-apocalyptic world for you to enjoy the best gaming experience!
Below you can find the most important changes:
• Added new map "Deep Encounter" in skirmish playmode
• Added new script conditions: CheckUnitXP, CheckUnitStat, UnitHasItemEquiped, CheckPlayerMoney
• Added new script responses: RandomSelection, AddRandomItems, AddStat,ToggleSwitch
• Added new RandomUnitSpawner entity
• Added condition failed responses feature to script events, which works like an ELSE branch for script events
• Added a reason setting to the Victory script response
• Added filters to the script debug log
• Added special damage to damageZones
• Added a special invisible roof tile
• MapEditor improvement: AI list scrollview window made taller for better navigation
• MapEditor improvement: multi-selection list now shows object position
• MapEditor improvement: Added map warning about reusing patrol points
• MapEditor improvement: Added a warning popup when deleting used AI definitions
• MapEditor improvement: Added a clone button to unit definition lists
• MapEditor BluePrint improvement: overlay now shows single wall nodes, and matches solo short straight walls
• MapEditor fix: wave and AI name fields no longer leaking through when switching tabs
• MapEditor fix:edge-scrolling works again
• MapEditor fix: river width editable again
• MapEditor fix: importing skips already existing units/dialogue. Also added a map warning if you ended up with duplicates
• MapEditor fix: trying to paste into the void is now properly cancelled
• MapEditor fix: copy/paste/duplicate no longer triggers when the cursor is over the editor UI
• Fixed campaigns not starting from Skirmish UI
• Fixed in-game cursor scaling problems at higher resolutions
• Fixed a bug that made saving fail under certain conditions
• Fixed being unable to pick up dropped grenades
• Fixed highlight bug on dropped traps/grenades
• Fixed disabled SpawnPoints resetting to enabled on round end reset
• Fixed consumable item effect persistence, they no longer get removed on load or map travel
• Fixed item Effects not being persistent
• Fixed an error in defendzone AI
• Fixed pre-placed units not being able to spend XP points
• Fixed tutorial OK button not being translated
Keep in touch and stay safe!
