Hey ladies and mutants! Here is the 3rd post-release with large bunch of improvements & bugfixes. Enjoy!
Fixed sneak indicator position not properly updating when ragdolled
Fixed leg attacks being disabled by both arms getting broken
spawnpoint collider fix
late-join bugfixes
score display bugfix for territory
script engine refactor, AllTargetsDead now works with no tagname, checking all units on the specified team
added confirmation popup to leave room button in squad picker
wavesystem improvement: tagname filter is now a comma separated list
Bugfix for mapeditor, de-selecting with shift now works again
Map author is not set until upload now. This enables you to collaborate with others by sending the the file to them. It is also removed when you change game-mode on an uploaded map and remove the workshop ID.
You can now push-kick yourself (Hold E, Right-Click on yourself). Can be useful when you get stuck somewhere.
Fixed a game-breaking bug that occurs when you rect-select while holding control.
Redesigned latejoin for co-op:
1. Late-joiners will spawn near the other teammates, so they don’t have to run through an empty map
2. Re-joiners will get their old units back to prevent cheating.
Valkyrie fast attack range increased
Editor fix: car wreck and other vehicle parts auto cycle variations now
Cursor is now confined to window during a match (but not in the menu)
Fixed TDM win condition, setting frag limit to 0 no longer results in an instant draw
Fixed players scene-units turning into bone-piles after respawn
Fixed getting stuck on change character screen when squad-size is 0.
Experimental linux and mac builds that “should” work
Added “always show HP bars” setting, default off
Fixed latejoin when the room closes while you load the map
Fixed round counter going over the max
Fixed animations not playing
Rebalanced heal skill items
Removed Wrench premade character for team balance
Map editor now shows the point cost of custom characters for reference
Changed the combined EU&US regions backend to US, so the majority of players have less latency.
