Hey folks! Here is our second post-release patch with some of your most-requested features & bugfixes, and then some.
Enjoy and cya in combat!
Pauseless late-join
Added change character in-game feature, accessed from the Escape menu
Late-join setting changeable for co-op by the host. Default off
Added new official Coop/Solo defense map “Cargo Station”
Matchmaking will now ignore rooms you were kicked from in that session. Clears after restarting the game.
Fixed maxplayers host setting
Fixed Territory score display showing x/0 on latejoin
Fixed no path errors when moving multiple units
Fixed explosions not damaging doors/barricades
Fixed unwanted trigger zone activation by nades
Fixed map name clipping on room list
Fixed valkyrie kick being slow
Added a special darkness floor tile that can be used to hide the different underground floors
Fixed a bug in late-join that made it fail. Added fail-safes to late-join in general
Fixed “Update required” dialog not working in matchmaking mode
Fixed roofpop-Trigger tiles not working
Fixed the “Loading” label on the map-selector
Maps are now sorted by descending rating order by default for new players
Added resolution change popup dialog and timed revert
Redesigned lobby UI. The “show rooms” button is now on the right, it´s big and red and hard to miss
Fixed AI mindlessly running to revive teammates
Fixed items getting stuck on the screen when someone else takes it
Fixed tutorial kick page
Fixed the ladder bug
Bunker slope tile collider fixed
More responsive input handling
Fixed knocked down units being harder to hit
Stinky effect is removed with the body
Fixed OP edible items
