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Update May 2018

Coming back to you right from the wasteland with a TON of bigger & smaller fixes and improvements in this May update!
Here are some highlights:

- Added Incapacitation mechanic with an “Instant Death” server setting. When turned off, units will become incapacitated instead of dying immediately and can be revived by healing. By default, Instant Death is turned ON on PvP, and turned OFF on PvE.

- If a unit runs into a sneaking enemy, both will fall on their butts and the sneaking unit(s) will lose sneak.

- Added even more environment assets

- Re-worked pathfinding to improve overall stability & reduce the ammount of times characters get stuck in a wall & similar problems. Also baking a navmesh in the Map Editor is no longer required, a navmesh will be generated at map load automatically.

Important note for mappers: since the updated pathfinding system is not identic with the old one, we advise you to check the paths on your maps (especially in tighter spots) with the updated system.

- Updated turrets: they no longer rotate when idle (better performance), and they now have a limited firing angle (more tactical gameplay).

More fixes in this update:

Updated to Unity 2017.3.1p4
Fixed switching hands while climbing ladders
Fixed units getting stuck off-navmesh
Fixed dead robot body shader
Fixed server settings saving to disk for clients
Fixed invisible units
Fixed player balance on auto assign
Limited max fps to 240
Fixed traversing multiple ladders on one path
Dog attacks are now one-handed
Character editor usability: selecting a new decoration will remove other decorations of the same type
Map editor: improved armory popup window
Map editor: added missing turret variations
Fixed amount counter on barricade/turret UI widgets
Fixed robot model to work better with animations
Turrets/barricades can no longer be built near ladders to prevent game-breaking pathfinding bugs
Moving a vehicle no longer interrupts the driver units shooting action
Overhead chat messages are now displayed in the same color as the units indicator circle
Map editor: placement raycast will no longer collide with the temporary instances
Fixed a bug with applying volume settings at startup
Fixed a visual bug in soloplay UI
Fixed a number of bugs in the tutorial
Removed some repetitive tutorial pages
Pushkick can now also be activated by clicking on the skill button on the UI
Units will no longer stand on the mine they planted when they had to move there first
When building an item is blocked by something, the blocking item´s name is shown
Dropped items are now always visible (no LOS calculations)
AI no longer gets stuck on traps
Added a new zonetype: minefield
Respawn time server config is editable again, with restrictions to prevent game breaking settings
Added UI click sounds
Clicking on a ladder several times now only queues one climb action
Added gamemode/map display to squad picker
Fixed tactical pause movement lines
Added "contest winner" banner to map list
Map editor: fixed special editor objects being visible in the preview snapshot