fixed "Dark Shape" from being neutral instead of chaotic
the king can no longer wield the plague staff
the king and generals can no longer recall undead veterans
S04c: achievement now only triggers when escaping with all knights alive
S11/S99: flying units can no longer enter prison cells via the river
S12: fixed Dra-Nak (if present) having incorrect traits and portraits
S17b: AI is now more forced to recruit only higher-level units when gold reserves get too high
S99: prisoners now escape if their jailers are killed
Editor
Rename Load Map to Load Map/Scenario (since it can load both), Edit Scenario to Edit Scenario Settings, Save Map to just Save.
Rearrange menu order
Add icon for the preferences menu item (used the preexisting settings.png icon)
Open folder correctly at Add-on's scenario directory instead of editor/scenarios. (#8910)
Show Save Scenario As only for Scenarios
Use the settings.png icon for Preferences menu item
Add functionality to "Loyal" checkbox (Unit tool -> Place unit -> Right click menu) (#8445)
Show warning when maps are saved in scenarios folder or vice versa (#8911)
Unit List moved to Units menu from File menu to reduce some pressure from the latter.
Status Table menu item disabled since it does nothing. (Should be reenabled once the functionality has been added.)
Improve reload functionality in Editor (F5). Reload happens directly from memory and no temp files are needed. Also, the undo/redo stacks will be preserved. (#9024)
Time Schedule Editor
Browse buttons now set wesnoth style paths instead of just pasting the absolute path returned by the file dialog
Change text boxes from inactive to uneditable.
Code generation improvements
Add copyright notice to tod_new_schedule
Confirmation messages
Preview buttons for image and sound files and new icons for the preview button (2 sets : preview image and preview sound)
Unit Type Editor
Confirmation messages
New icons for the preview button (2 sets : preview image and preview sound)
Add-on menu
Two new menu entries for (1) opening the Add-on selection dialog, (2) opening the folder corresponding to the Add-on. The open add-on folder option shows a GUI2 file dialog at the add-on's folder which can be used to open any file. If it is a loadable map/scenario it will be opened in the editor, otherwise the OS's default application for that file will be opened.
File Dialog
Redesigned with new icons
New Open External button that opens selected file/folder in the platform's default application (independently of what pressing Open would do). This could be used to quickly open a folder or preview the file before actually selecting it.
Extension checking and filename validation. (See #8911)
Translations
Updated translations: Bengali, British English, Chinese (Simplified), Czech, Finnish, French, German, Ukrainian
User interface
When a player types something into the Load Game filter box and then changes to a different version, apply the filter immediately instead of showing the full list of files.
An updated design for the titlescreen has been added. This can be toggled in the Display preferences. (#8953)
WML Engine
max_value and min_value can now be used with most abilities
Added unit hits and unit misses events
Miscellaneous and Bug Fixes
Server-side fix for the "Something is wrong with the addon version check database supporting the multiplayer lobby." error (issue #8805)
Fixed the Load Game dialog forgetting the filename filter when changing directory
Removed the config-dir, userconfig-dir, config-path, and userconfig-path commandline options
Moved the editor, WML persist, saves, lua command history, and most of the preferences to a separate subfolder for all data that should be synced between multiple computers
Fixed Plan Unit Advance modification causing incorrect XP colour in the Advance Unit dialogue (#9047)
Fixed Plan Unit Advance modification preventing undo of the first action of each turn (#9047)