S3: Resolved Darken Volk speaking from the darkness at the end of the scenario (#7758).
Liberty
S4: Resolved nameless enemies gaining names at day-break (#7748).
S5: Make the loss of Hans a lose-condition (#7750).
Translations
Updated translations: British English, Czech, Finnish, French, Portuguese (Brazil)
Units
Rebels:
Elvish Fighter - xp changed from 40 to 37, and new updated sprite and animations
Merman Hunter - xp changed from 35 to 33.
Elvish Scout - xp changed from 32 to 42.
Elvish Hero - xp changed from 90 to 80.
Elvish Captain - xp changed from 90 to 85.
Elvish Marksman - cost changed from 31 to 34.
Elvish Ranger - xp changed from 90 to 85.
Elvish Rider - ranged damage changed from 9 to 11, hp changed from 46 to 49, cost changed from 28 to 35, xp changed from 53 to 75.
Elvish Druid - cost changed from 27 to 25, xp changed from 80 to 85.
Elvish Sorceress - cost changed from 32 to 34, xp changed from 100 to 90.
Elder Wose - cost changed from 27 to 28, xp changed from 100 to 80.
Merman Netcaster - cost changed from 27 to 26, xp changed from 85 to 54.
Merman Spearman - cost changed from 27 to 22, xp changed from 85 to 54.
Champion - melee damage changed from 9 to 8. added 10 melee accuracy, hp changed from 70 to 72, cost changed from 48 to 61.
Elvish Marshal - hp changed from 62 to 68, cost changed from 54 to 67.
Elvish Sharpshooter - ranged damage changed from 10 to 12. cost changed from 51 to 62.
Elvish Avenger - ranged damage changed from 10 to 11, hp changed from 55 to 59, cost changed from 53 to 66.
Elvish Outrider - ranged damage changed from 8 to 11, melee damage changed from 7 to 8, hp changed from 57 to 60, cost changed from 43 to 58.
Elvish Shyde - hp changed from 46 to 51, melee damage changed from 6 to 7, ranged slow (entangle) damage changed from 6 to 8, ranged magical (thorns) damage changed from 8 to 14, cost changed from 52 to 69.
Elvish Enchantress - cost changed from 55 to 70, ranged slow damage changed from 5 to 7, ranged magical damage changed from 9 to 13.
Ancient Wose - cost changed from 48 to 50.
Merman Entangler - cost changed from 46 to 42.
Javelineer - cost changed from 48 to 55.
Elvish Sylph - hp changed from 60 to 68, ranged slow damage changed from 6 to 7, ranged magical damage changed from 10 to 16, cost changed from 67 to 148.
Undead:
Skeleton - xp changed from 35 to 39.
Ghoul - xp changed from 35 to 30.
Blood Bat - cost changed from 22 to 23, xp changed from 70 to 37.
Revenant - cost changed from 31 to 28, xp changed from 85 to 78.
Dark Sorcerer - cost changed from 33 to 34, xp changed from 90 to 110.
Shadow - cost changed from 38 to 44, xp changed from 100 to 77.
Wraith - xp changed from 100 to 90.
Necrophage - melee damage changed from 7 to 9, cost changed from 27 to 23, xp changed from 120 to 61.
Bone Shooter - cost changed from 26 to 24, xp changed from 80 to 60.
Dread Bat - cost changed from 34 to 32.
Draug - cost changed from 47 to 70.
Lich - cost changed from 50 to 90.
Necromancer - ranged cold damage changed from 17 to 19, ranged arcane damage changed from 12 to 16, hp changed from 70 to 76, impact resistance changed from 0% to 10%, cost changed from 50 to 90.
Nightgaunt - cost changed from 52 to 71.
Specter - cost changed from 52 to 78.
Ghast - melee damage changed from 10 to 12, cost changed from 43 to 50.
Banebow - cost changed from 41 to 52.
Ancient lich cost changed from 100 to 214.
Drakes:
Drake Fighter - xp changed from 42 to 41.
Drake Clasher - xp changed from 43 to 41.
Drake Glider - xp changed from 35 to 39.
Drake Warrior - xp changed from 70 to 81, cost changed from 32 to 31.
Drake Arbiter - hp changed from 62 to 63, xp changed from 105 to 81.
Drake Thrasher - xp changed from 95 to 77.
Drake Flare - xp changed from 80 to 86.
Fire Drake - xp changed from 80 to 84.
Sky Drake - xp changed from 80 to 76, cost changed from 28 to 32.
Saurian Ambusher - hp changed from 36 to 38, cost changed from 24 to 22.
Saurian Soothsayer - melee attack strikes changed from 2 to 3, cost changed from 25 to 28.
Saurian Spearthrower - melee damage changed from 6 to 5.
Drake Blademaster - cost changed from 47 to 62.
Drake Warden - cost changed from 46 to 62.
Drake Enforcer - cost changed from 44 to 58.
Drake Flameheart - cost changed from 51 to 66.
Inferno Drake - cost changed from 51 to 64.
Hurricane Drake - cost changed from 43 to 59.
Saurian Flanker - hp changed from 47 to 52, cost changed from 46 to 42.
Saurian Javelineer - ranged attack strikes changed from 5 to 4, cost changed from 52 to 42.
Armageddon Drake - cost changed from 85 to 118.
Dunefolk:
Dune Burner - hp changed from 34 to 35, xp changed from 40 to 37.
Dune Herbalist - cost changed from 14 to 13, xp changed from 39 to 36.
Dune Rider - hp changed from 34 to 33, xp changed from 47 to 49.
Dune Rover - hp changed from 32 to 33, xp changed from 43 to 40.
Dune Soldier - cost changed from 18 to 17, xp changed from 43 to 39.
Dune Skirmisher - xp changed from 34 to 39.
Dune Explorer - xp changed from 80 to 73.
Dune Swordsman - cost changed from 30 to 28, xp changed from 75 to 68.
Dune Captain - cost changed from 30 to 29, xp changed from 75 to 74.
Dune Spearguard - cost changed from 30 to 29, xp changed from 75 to 74.
Dune Scorcher - ranged damage changed from 9 to 10, cost changed from 25 to 23, xp changed from 70 to 60.
Dune Raider - cost changed from 34 to 35, xp changed from 70 to 77.
Dune Swiftrider - xp changed from 65 to 62.
Dune Sunderer - xp changed from 76 to 85.
Dune Apothecary - cost changed from 27 to 23, xp changed from 65 to 50.
Dune Falconer - hp changed from 38 to 39, cost changed from 23 to 29, xp changed from 78 to 70.
Dune Strider - hp changed from 39 to 42, cost changed from 23 to 29, xp changed from 74 to 64.
Naga Ophidian - hp changed from 43 to 44, cost changed from 22 to 24, xp changed from 76 to 62.
Naga Ringcaster - hp changed from 40 to 41, cost changed from 22 to 24, ranged damage changed from 7 to 8, xp changed from 70 to 62.
Dune Blademaster - hp changed from 69 to 76.
Dune Spearmaster - hp changed from 67 to 68.
Dune Cataphract - mace melee attack damage changed from 14 to 15, lance damage changed from 13 to 14, cost changed from 62 to 69.
Dune Harrier - cost changed from 47 to 50.
Dune Sky Hunter - cost changed from 50 to 54.
Knalgan Alliance:
Dwarvish Fighter - xp changed from 41 to 45.
Dwarvish Thunderer - xp changed from 40 to 35.
Dwarvish Guardsman - ranged damage increased from 5 to 6, xp changed from 47 to 40.
Footpad - xp changed from 36 to 35.
Thief - xp changed from 28 to 29.
Poacher - xp changed from 29 to 28.
Gryphon Rider - cost changed from 24 to 23, xp changed from 38 to 46.
Dwarvish Steelclad - xp changed from 74 to 88.
Dwarvish Thunderguard - cost changed from 27 to 24, xp changed from 95 to 65.
Dwarvish Stalwart - hp changed from 54 to 59, ranged damage changed from 8 to 9, xp changed from 85 to 78.
Outlaw - cost changed from 26 to 24, hp changed from 42 to 47, xp changed from 77 to 71.
Rogue - xp changed from 70 to 80, cost changed from 24 to 25.
Trapper - hp changed from 45 to 49, melee damage changed from 4 to 5, xp changed from 65 to 73.
Gryphon Master - cost changed from 38 to 40.
Dwarvish Lord - cost changed from 50 to 69.
Dwarvish Sentinel - cost changed from 44 to 63.
Dwarvish Dragonguard - cost changed from 46 to 61.
Fugitive - hp changed from 62 to 68, cost changed from 53 to 55.
Huntsman - cost changed from 50 to 43.
Ranger - cost changed from 52 to 43.
Assassin - cost changed from 44 to 46.
Northerners:
Orcish Archer - xp changed from 30 to 32.
Naga Fighter - xp changed from 32 to 33.
Wolf Rider - xp changed from 30 to 34.
Orcish Warrior - cost changed from 26 to 23, xp changed from 60 to 67.
Goblin Pillager - cost changed from 28 to 31.
Troll - cost changed from 27 to 25, xp changed from 66 to 58.
Troll Rocklobber - ranged damage changed from 17 to 19, hp changed from 51 to 53.
Naga Warrior - cost changed from 24 to 22, xp changed from 66 to 56.
Orcish Crossbowman - melee damage changed from 4 to 6, ranged pierce damage changed from 8 to 9, hp changed from 43 to 46, cost changed from 21 to 22, xp changed from 80 to 43.
Orcish Slayer - cost changed from 26 to 21, xp changed from 64 to 62.
Orcish Warlord - cost changed from 48 to 52.
Direwolf Rider - cost changed from 44 to 52.
Troll Warrior - cost changed from 44 to 49.
Naga Myrmidon - cost changed from 48 to 47.
Orcish Nightblade - cost changed from 43 to 53.
Orcish Slurbow - cost changed from 43 to 37.
Loyalists:
Cavalryman - blade resistance changed from 30% to 20%, xp changed from 40 to 44.
Bowman - xp changed from 39 to 35, melee damage changed from 4 to 5.
Horseman - cost changed from 23 to 24, xp changed from 44 to 54.
Merman Fighter - xp changed from 36 to 34.
Mage - xp changed from 54 to 48.
Javelineer - ranged damage increased from 11 to 13, cost changed from 25 to 24.
Pikeman - cost changed from 25 to 24, xp changed from 65 to 69.
Swordsman - xp changed from 60 to 80.
Knight - cost changed from 38 to 50, xp changed from 120 to 100.
Lancer - cost changed from 44 to 47.
Shock Trooper - cost changed from 35 to 28, xp changed from 110 to 65.
Red Mage - cost changed from 38 to 35, xp changed from 100 to 83.
White Mage - cost changed from 38 to 31, xp changed from 136 to 75.
Dragoon - cost changed from 28 to 29, xp changed from 95 to 80.
Longbowman - cost changed from 26 to 23, xp changed from 68 to 65.
Duelist - cost changed from 29 to 31, xp changed from 90 to 80.
Merman Warrior - cost changed from 26 to 24, xp changed from 80 to 60.
Lieutenant - cost changed from 34 to 31, xp changed from 80 to 85.
Halberdier - cost changed from 44 to 52.
Royal Guard - cost changed from 44 to 61.
Grand Knight - hp changed from 78 to 84, lance damage changed from 17 to 19, cost changed from 58 to 86.
Paladin - hp changed from 65 to 77, lance damage changed from 15 to 16, melee damage changed from 8 to 9, cost changed from 58 to 82.
Iron Mauler - cost changed from 50 to 49.
Arch Mage - cost changed from 59 to 63, xp changed from 220 to 150.
Mage of Light - cost changed from 60 to 59.
Cavalier - cost changed from 52 to 62.
Master Bowman - cost changed from 46 to 50.
Master at Arms - melee damage increased from 7 to 8, cost changed from 44 to 65.
Merman Hoplite - cost changed from 43 to 45.
Merman Triton - cost changed from 43 to 46.
General - hp changed from 50 to 55, cost changed from 54 to 66, xp changed from 180 to 105.
Great Mage - ranged damage changed from 16 to 17, cost changed from 72 to 110.
Grand Marshal - hp changed from 60 to 68 cost changed from 66 to 101.
Miscellaneous and Bug Fixes
Prevent duplicate advancements from being added to unit type. (issue #7009)
When `[unit]` recalls a unit, remove it from the recall list before firing `[event]name=unit_placed`. (issue #7769)