Hello respected community!
I've spent last few days trying to figure out why bigger map's performance is GPU-bound and having low fps. The reason seems to be more complex, but I identified one issue with distant terrain rendering and fixed terrain smooth geometrical loding "geomorphing" as well as lowered distance according to camera altitude. This gives you extra 15-20% of speed in cases where camera is in realistic mode close to the ground. Not much, but the game is even faster when low graphics settings used.
Other than this, there are few fixes, some 3D assets improvements and last but not least, there is one new song! And this one is really fantastic (kudos to Slikk Tim!)
Full changelog
- Added: New song
- Added: New HQ graphics
- Added: New Refinery graphics
- Added: Terrain far clipping according to altitude (performance)
- Modified: Script - 15 years to third epoch
- Modified: Shadow refresh frequency (performance)
- Modified: New localized texts version
- Fixed: Script - new era oil ico
- Fixed: Signals remaining red in some cases
- Fixed: Track to bridge discontinuity in some cases
- Fixed: 2 Depots released 2 trains into one block
- Fixed: Random UI Crash
- Fixed: Invisible models for some station upgrades
- Fixed: Improved Terrain loding (geomorphs, terrain distance, adaptive distance via camera altitude) (performance)
- Removed: Editor buttons cleanup
Best,
Jan