Hello respected community!
I am still working on editor and although it seems to be much bigger task than expected, I am sure that every extra hour of development saves a lot of time for all of you when modifying your maps.
I've switched to GPU accelerated 32bits terrain editing and add few extra filters for you. The WIP editor is now able to:
High level heightmap tools
This is the basic rough terrain creation.
- Load / Save height maps from various image formats
- Generate terrain the same way as new game does
- Change map size without losing map content
Height map GPU accelerated filters
Some heightmap manipulation.
- Raise / Lower, Multiply heightmap - basic terrain manipulation
- Perlin noise - basic random smooth noise
- Geo noise - better & more realistic terrain
- Blur - blurring heightmap (it is like aging hills)
- Median - removing noise (usefull when loading heightmap from file)
- Voronoi - random tiles with different altitude
- Voronoi slopes - random tiles with slopes
- Gerstner sharpening - making walleys wider and mountains steeper
- Water erosion - most powerfull tool for water eroding
Humidity
This affects color of grass.
- Load / Save from file - using humidity mask for grass color
- Generate drainage areas and humidity
Vegetation
Trees, forests.
- Load / Save from file - using density masks for tree generating
- Generate randomly according to density selected
Towns
This helps you to populate map quickly
- Load from file - it is able to generate real towns with relative size according to chosen latitude & longitude (database with over 7000 real towns)
- Manually grow / Delete / Rename towns
- You can also place each building and road manually
It's still ongoing work and we need to complete it and test all the functions deeply, but the internal editor is now able to create quite nice terrain in a few clicks;)
Next stop: Brushes! :)
Stay tuned for few more days and soon you will be able to lay your hands on it too ;)