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Christmas update with 3rd era is out!

Hello respected community!

Christmass 3rd era update is out! Hope you will like it as I do ;)

As I promised, here you can find the list what's new followed by full changelog:

  • Added Diesel token + Crude oil, Oil products and Goods cargo types
  • Added Towns grow affected by mail & goods
  • Added 3 diesel engines
  • Added 2 wagons for goods, 2 wagons for crude oil, 2 wagons for oil products (/chemicals)
  • Added Oil wells + 2 Oil wells extentions
  • Added Refinery + 3 Refinery extentions
  • Added Factory + 2 Factory extentions
  • Added Town shop
  • Added Cargo may affect town grow even if not immediately sell-able in stations
  • Added Support for placing industry
  • Added Possibility to place headquarter
  • Added Diesel engines / new buildings sounds
  • Added Quest wagons/engines (offered in all depots when quest active)
  • Added New yellow and red quest images
  • Fixed Loading of zip mods
  • Fixed Return to main menu bug
  • Fixed Ignore signals / GoTo depot
  • Fixed Tunnels laying
  • Fixed Missing sounds

Enjoy the game and Christmas holiday, we will be enjoying our families but will get back at the end of this year to continue working on Mashinky ;)

All the best,
Jan

Full changelog

11/27/2017
Fixed: Second track station / depot
Added: New goods #1 wagon
Added: New goods #2 wagon
Added: New chemicals #1 wagon WIP
Fixed: building upgrade overlapping
Fixed: One crash when placing building
Fixed: Loading of zip mods
Added: First version of chemicals #1 wagon
Added: Diesel engine sounds
Modified: Town generates new buildings only around its roads or players roads
Added: Cargo default capacity in stations could be specified in data
Modified: Icon of message when stock full changed to proper one
Added: Chain signals WIP (not enabled yet)
Added: Cargo may affect town grow even if not immediately sell-able in stations
Fixed: Signal switch
Modified: same buildings are at least 128/6 tiles from each other
Modified: Wall under post and some toolworks rules
Modified: Fog function altered to affect distant parts only
Added: Placeholders

12/1/2017
Modified: Goods and chemical wagon polishing
Added: Industry appears one by one in new era
Fixed: Owner when placing building in game (support for placing industry)
Fixed: Checks on low money when placing buildings
Added: Automatically allow player to place buildings once they have cost defined in data (in era when it appears automatically)
Added: Reloading also mods (zip packages) - hotreload
Modified: Overloading of buildings via Mods able to remove trees, rules or smoke emitters.
Added: Spawn rule once - the building is only once on whole map
Added: Possibility to place headquarter
Added: Quest wagon support
Fixed: Removing of bigger buildings
Added: Possibility to have different button size in main in game menu

12/2/2017
Added: Factory
Added: 3rd era mod
Added: Headquarter lod asset
Modified: Clicking on headquarter opens company window
Modified: Towns do not grow when progress to new era
Modified: 3rd era buildings rules
Fixed: Headquarter icon when changing company color
Fixed: One empty line in main menu in some circumstances

12/7/2017
Added: Wagon chemicals0 + icon
Added: Small Diesel Engine sounds
Modified: Re-balancing wagons costs & weights
Modified: Quest Invalid object Buttons are not visible
Modified: Lowered number of buildings on the map
Modified: New localized texts
Modified: New script versions
Modified: Oil wagons not visible until 3rd era
Fixed: Post wall visual
Fixed: Number of building generated on new map
Fixed: Adding roads when progress to new era
Fixed: Crash in UI multi-threading
Fixed: Ignore signal / Goto Depot check buttons
Fixed: Crash when placing Depot upgrade
Fixed: Close-to-town script test when town has only 1 building
Removed: second track placeholder

12/10/2017
Modified: Switching Shadows (CSM) levels if camera onboard
Modified: Script fixes
Added: Extensions window (disabled now, WIP)
Added: Factory extension #1
Added: Factory extension #2
Added: Oil wells extension #1
Fixed: Tunnels laying
Fixed: Tunnels laying disabled when unable to modify terrain accordingly
Modified: New scripts version
Modified: New text versions

12/13/2017
Modified: Improved 3D sound distribution
Fixed: Doppler effect when navigating camera ingame
Added: 2 new engine sounds: Crash & stop engine
Added: Quest wagons/engines offered in all depots from all active quests
Fixed: Quest wagons/engine issue with wrong ids
Fixed: Sound glitches
Modified: Autumn colors
Modified: New script iteration
Modified: New localized texts iteration
Added: Train crash sound

12/15/2017
Modified: 3rd era transformed from mod to base
Fixed: Missing sounds when too many trains hearable
Added: Possibility to build post
Fixed: When placing shop / post, it is adopted by town
Modified: Increased by 1 number of forests and coal mines
Added: Second set of sounds for diesel engines
Added: New wagon for chemicals (oil products)
Modified: New texts version
Modified: New scripts version

12/17/2017
Added: Refinery bulding + Refinery 3 upgrades
Added: Possibility to add quest wagon for free (affects savefiles)
Added: Special particle for fire
Fixed: Sound doppler scale
Fixed: Correct remaining Quest wagons when clicked buy but not enough tokens
Fixed: Smoke from buildings not interrupted
Modified: Goods storage 50 -> 200
Removed: Post office cannot be placed any more

12/19/2017
Added: New yellow and red quest images
Modified: Sound hearable distance back to normal
Modified: Sorted rules in buildings
Modified: New localized texts version
Modified: New scripts version
Fixed: Exit to main menu (huray!)
Fixed: One wagon in depot remained in all filters
Removed: Building upgrades without asset
Added: All wagon names
Added: Wagons Camera positions polished
Fixed: Forest & Forest kindergarten placing issues
Fixed: Refinery Upgrades placement issues (max building size)
Modified: Increased max building size from 55 to 66
Modified: New localized texts
Modified: New scripts

12/20/2017
Fixed: Progression to 3rd era from old saves
Added: Restored Slovak localization
Fixed: Town populations

12/21/2017
Fixed: Old saves mismatched Unload/Load order list commands
Fixed: Mods vs vanilla data loading order
Added: Possibility to specify falling leafs particle id
Modified: Distance bonus lowered to half (due to lower industry density)
Added: Secret :)
Modified: New text versions (fixes)
Modified: New script versions (fixes)