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Patch notes 0.9.26

  • The last boss of the 5th dungeon is slightly harder.
  • More dialog options are now affecting the mood of the allies.
  • In a specific level of the second dungeon, it was possible to hit an enemy of the second line without beating the enemy in front of it.
  • The dialog after the third fight of the third dungeon had a weird behavior if the archer fled from the fight.
  • Remedy upgrade that makes recover additional HP if Remedy was not used for the last 10 seconds now gives 50 additional HP instead of 70.
  • When that effect triggers at the end of the combat, its effect will not appear anymore.
  • After meeting Luny, the healer passed before her while running, while he/she is behind her in the perspective.
  • When leveling up and gaining magic stars, the “level up” sound was played 2 times at the same time.
  • The Shield Ring could cause a weird behavior in one of the forest’s levels.
  • The fallen allies correctly getup after the fight in specific level where there is a dialog after the combat
  • The ink abnormal status tutorial correctly plays the first time one of your allies is hit by it.
  • Dialogs in the 4th inn can now be skipped with the enter key.
  • When selected a dark skin tone for the healer, the skin color became too blueish during night scene.
  • Corrected a display bug if entered the inventory or spellbook very quickly on the win screen.