Patch notes:
- Dismantling taxiway/roads (or canceling construction of such) will no longer provide refund, only materials
- Fixed bug after loading game pending construction objects/roads should remain half opacity. Also fix the road/taxiway sprites.
- Show the arrow for one way roads during immediately after placement, vs only after being built
- Added “count current” to all staff buttons
- Resolved UI Toggle state not matching what’s shown when game is paused
- Fixed an issue with Janitors sometimes getting stuck after save/load
- Small aircraft will now prefer reserving small gates, leaving the large ones available for large-only aircraft
- Bank loans can be repaid even if w/out enough money to repay entire thing
- Delay and cancellation reasons are now visible in the Flight Status dialog
- Application now mutes audio when application loses focus
- Resolved bug with queued audio on Windows platform
- Resolved a queue-stuck bug related to bleed-over of passenger state between spawning (Starting a new game is recommended although some "save fixing" code has been added)
- Fixed a pathfinding cache bug resulting in agents sometimes avoiding destroyed objects, or walking through newly placed walls
- Kitchen now requires Pizza Oven
- Staff costs tweaked; hourly cost reduced, hire & fire costs raised
- Additional Food/Retail fixes for Staff tasks to prevent lockup
- Fix for Passengers to allow more reliable pick ups
- Fix for Passengers in Baggage Claim to have more reliable claiming of luggage
- Luggage Car will now retry to find a path if no path is available right away
- Improvements to Aircraft pathfinding to better avoid getting stuck
- Fix for Luggage Car that would result in it getting stuck on front roadway
- Fix for golf cart staff baggage dropoff that could stall aircraft
- Fixed a bug with one queue being “ignored” when the other ones attached to an object de-queue fine