Patch Notes
Reduced passenger build-up/swarming in some cases at zone boundaries
Fixed a UI bug on Schedule Editor when having a large number of gates
Fixed a few bugs related to assignment dialog being up while creating kitchen/cafe zones
Kitchen/food delivery improvements; deliveries now scheduled for noon
Fixed a bug related to checking whether objects are functional or not
Vehicles now do better target-selection to avoid getting stuck
Fixed a bug resulting in leftover trash/dirty floor when no trash zone
Fixed a bug with the '# Standing' for aircraft hover during boarding
Adjusted passenger AI to better distribute & re-check intentions
Adjusted agent-positions for using several kitchen/retail objects to prevent no-path conditions from causing lockups
Pending construction prep carts no longer usable until finished constructing
Fixed a bug that could cause excessive garbage buildup due to an agent pooling issue
Fixed several issues with Garbage pickups & stuck garbage trucks
Greatly reduces chance of passengers missing flights due to their lesser needs/stuck at Cafe
All passengers should now engage in getting picked up within 1.5 hours after having missed a flight
Fixed a bug with redundant dismantle object projects resulting in a demolish to grass
Fixed a bug with kitchen objects sometimes not getting fully restocked
Fixed a bug with dropped off passengers being stuck when the airport is not functional / they spawned bored, outside
Fixed a class of bugs resulting in stuck pax + staff when the objects they started using (or were headed to) are destroyed
Fixed an issue with placing walls where doors had been previously
Fixed an issue that could rarely result in queues becoming 'stuck'
Fixed an issue that could cause workmen tasks to get stuck after firing workman
Several save/load fixes & minor performance improvement
Fixed an issue with placing Dumpsters & Doors on zones
Fixed a bug with RetailCashRegister showing kitchen as “no inventory” when should be “not assigned”. (Sorry, kitchens may need to be reassigned)
Janitors will now assist with loading garbage into garbage trucks
Adds a handful of new flooring colors/tile visual styles
Adds a new design/style of cafe chair & table
Some decorative bushes can now be rotated
Adds a basic 'Planning Mode' set of drawing tools
Enables Cafe/Kitchen functionality again!Save Game Files from Previous Versions
We encourage you to start a new game with this patch, however many recent saved games will work fine. Depending on the age of your saved game, you may experience issues attempting to play on this latest patch however. We make every effort to ensure that patches are backwards compatible with older saved game files, but it is not always realistically possible. When reporting bugs please try beginning a new game to ensure that the issue isn’t related to an old save game file.
Specific Known Issues in this Update
- Multiple kitchens / cafes: Staff priorities are not properly tuned yet which may result in staff running back and forth between cafes/kitchens in generally undesired ways.
- Performance: We are aware that performance is a problem for many players right now and we will be focusing on it much more directly in the coming updates. Performance is critical to gameplay in SimAirport and we take it very seriously; you can expect to see substantial improvements in the near future.