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Patch - July 18, 2017

A bit earlier than normal this month, tonight we're releasing a patch to the default / general release branch. Conveyor Systems have received some updates based on your feedback, several quality-of-life enhancements, and numerous bug fixes and improvements throughout.

If you missed it, we just recently released the updated SimAirport 2017 Roadmap -- be sure to check it out if you haven't already!

We've already been working on the next stuff and, as usual, we'll be back with more on the Experimental/Edge branches just as soon as we have it ready for you!

Thanks everyone!

Patch Notes for July 18, 2017

  • Conveyor System Changes -- By popular demand!
    • Conveyors inbound to a hub (blue, labeled with an "H") can now have 3-way intersections
    • Conveyor sections with a 3-way intersection will only be allowed to connect to other "to hub"/blue sections
    • The pink ("R") side of the network is unchanged, does not allow intersections

  • Adds a separate setting for keyboard pan speed
  • Adds the 4th facing for Bag Scanner!
  • Revises the flight status window; optimized, resizable, and condensed
  • LRT Platform can now be dismantled and repositioned
  • Several queue tweaks including improvements to prevent stacking
  • Revise the custom gate name UI to now support unlimited number of gates
  • Adds a 'Important Zone Problems' notification/alert icon to the Zones UI button (missing deliveries zone, zone full, etc)
  • Updates the capacity/demand graph, now incorporates arriving passenger demand (leaving airport) & ignores unscheduled flights
  • Fixes an issue with vehicles sometimes becoming stuck
  • Fixes an issue with construction indicator appearing under walls
  • Several Queue related tweaks to reduce issues with passengers entering too slowly or 'clumping'
  • Fixes the “# Bags Loaded” (outdoor luggage) always showing 0
  • Drawing walls/fences over defined queues is now prohibited
  • Fixes an issue that could cause stuck aircraft adjacent to runway
  • Adds a tooltip warning that runway lights do not carry over when upgrading runways
  • Adds hover tooltip to Supply Trucks to better communicate their current status
  • Fixes passengers initial movement target when closing in on an object — prevents overshoot and/or backtracking
  • Fixes light rail train 30 minute interval setting (will always spawn vs. checking for overrun)
  • Fixes the estimated transit capacity series on Capacity Graph, was 4x too high
  • Expands the collection of flight data metrics (e.g. actual arrival time, time spent doing X, Y, or Z) in anticipation of future reporting tools
  • Several timing & aesthetic improvements to bars & food-serving kiosk objects
  • Fixes CFO/COO/Janitor not being included in hourly wages
  • Fixes gate agent desk getting outdoor material on default map
  • Changes the secure areas report to show sector-like wings vs just “secure vs nonsecure”
  • Fixes a few conveyor/object placement validation bugs
  • Early Access dialog will now link to the appropriate Bug Report forum based on client version/branch
  • Slight visual fix for Passengers when entering defined queues
  • Fountains can be placed outside now
  • Removes the “Break Deadlock” button from vehicles (remains on Aircraft for now)
  • Aircraft pathfinding updates & upgrades
  • Fixes the UI money hover not limiting the number of recent transactions displayed
  • Fixes a sprite error on very large land expansion area indicators
  • Resolves the issue with road construction sometimes not completing
  • Fixes one issue with sectors job sometimes not completing successfully that could result in an inconsistent map state that shows everything non-secure, all zones failing validations, etc.
  • Slightly optimizes sector generation
  • Fixes recent transactions not limiting properly in the top UI hover
  • Fixes an issue that could cause projects to re-allocate supplies incorrectly
  • Fixes an issue that rarely prevented sector generation from finishing
  • Fixes several thread-safety related issues
  • Fixes the issue that caused sectors to generate incorrectly in some cases; this sometimes resulted in secure areas being incorrect, bad paths/through walls, etc
  • Makes the 'dock notification' icons more obvious
  • Fixes a bug that allowed objects to be placed on top of queues
  • Fixes a bug that prevented graphs from updating properly when game was paused
  • Fixed a bug that could occur when loading a save with a recently-spawned aircraft on final
  • Fixed an issue that caused staff task priorities to not always be observed
  • Fixes a queue heuristics bug that could result in 'looping' with some setups/layouts
  • Queue entry now faster, more direct, less 'jitter' before entering
  • Through-queue movement speed slowed down slightly
  • Passenger reaction time increased while in queues, reduces gaps
  • Conveyor endpoints now displayed prior to selecting conveyor tool
  • Changed underground view so that only the utility objects will be hovered/selectable
  • Audio updates, some new effects, updates to existing; feedback appreciated!
  • Profit & Loss report now categorized; old data will be in 'Undefined' category, new data will categorize properly
  • Several minor performance related changes, memory usage improvements
  • Minor Aircraft pathfinding tweaks, should avoid runways a bit more aggressively
  • Minor tweaks to 'Bird In Hand' heuristics, intended to reduce "looping" issues