Just a quick patch today with the goal of fixing a few lingering issues from the major patch released on June 21. We'll now be getting back to work on the Experimental & Edge branches as we get the next round of major updates fully under way. Thanks everyone -- we'll be back with more soon!
Patch Notes for June 26, 3:36PM
- Adds 'Flight Scheduling Queue'; Newly accepted flight contracts now go into your scheduling queue for scheduling
- Adds lettering to the underground endpoints for easier recognition
- Right click now cancels active drag for most build tools
- Fixes an issue that could cause luggage golf carts to get stuck
- Fixes an issues that caused outdoor baggage vehicles to not complete their tasks
- Fixes an issue that caused passengers to get stuck at some single-passenger objects (cafe chairs)
- Fixes an uncommon queue-related stuck passenger bug
- Fixes assignments sometimes not getting saved
- Adds a fix for pax stuck when target position in queue is different sector or security status
- Fixes an issue that could cause pax to wait at the wrong baggage carousel
- Aircraft using a fallback gate will now use the smallest fallback available that can accommodate them
- Numerous small fixes & small UI improvements