Put a new build on the beta branch. A couple of bug fixes and some balancing.
- Fixed a bug where your arm would get stuck after dying while charging a swing.
- Items will now be moved to the player position if they fall down a chasm.
- Melee damage will now be displayed more accurately on the character sheet.
- Stats and stuff you keep after dying is now rounded up.
- Dungeon floors now always count up.
- Fixed some more things related to dungeon generation.
- Strength now translates into max HP and melee damage differently.
- Dexterity now provides an armor effectiveness bonus.
- Crit chance and crit damage multiplier provided by dexterity are now slightly smaller.
- Intelligence now provides a higher store discount and higher sale prices.
- Intelligence now translates into max MP and ranged damage differently.
- Acid damage to player is lowered.
This build will also upgrade your savegames upon loading. This means you get a new dungeon floor of the same dungeon level, but you keep your character and items. The balancing might be slightly off for your character though.