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New day, new beta patch

Put a new build on the beta branch. A couple of bug fixes and some balancing.

  • Fixed a bug where your arm would get stuck after dying while charging a swing.
  • Items will now be moved to the player position if they fall down a chasm.
  • Melee damage will now be displayed more accurately on the character sheet.
  • Stats and stuff you keep after dying is now rounded up.
  • Dungeon floors now always count up.
  • Fixed some more things related to dungeon generation.
  • Strength now translates into max HP and melee damage differently.
  • Dexterity now provides an armor effectiveness bonus.
  • Crit chance and crit damage multiplier provided by dexterity are now slightly smaller.
  • Intelligence now provides a higher store discount and higher sale prices.
  • Intelligence now translates into max MP and ranged damage differently.
  • Acid damage to player is lowered.

This build will also upgrade your savegames upon loading. This means you get a new dungeon floor of the same dungeon level, but you keep your character and items. The balancing might be slightly off for your character though.