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Patched the beta branch again

  • Fixed durations of invulnerability pots.
  • Added armor effectiveness to dexterity tooltip.
  • Closed a gap in the wall of the secret stairs in dungeon type 2.
  • Energized acid sample and energized slime sample should no longer display a level requirement.
  • Cell blocks can no longer be challenge rooms.
  • Altars will now only give you consumables of lesser quality for consumables you sacrifice.
  • Altar rewards now spawn a bit further out so they don't get sacrificed again.
  • Lowered XP rewards from completing quests and finding secrets.
  • Smashable pots should now take damage from explosions and magic. You should also be able to pick them up and throw them using a kinetic wand.
  • You should no longer get stuck on the inventory screen probably.
  • Adjusted MP yields of mana potions.
  • Dungeon type 3 should now always have a secret code somewhere if required.
  • Ranged knockback now scales with ranged speed.
  • Opening the shop or the crafting sheet now also stops your character breathing heavily...
  • The creepy painting will now follow you more accurately with its eyes.
  • Made a thing that puts you back into the dungeon should you fall through the ground somehow.
  • There shouldn't be crates blocking little stairs in the room with all the little stairs and stuff anymore.
  • Arcade rooms with skulls and a catwalk can no longer be challange rooms.
  • Items you drop from your inventory will no longer collide with your melee weapon.
  • Charged swings now interrupt the melee attacks of orcs.
  • Fixed an issue with secret passages in dungeon type 3 where walls were not constructed sometimes.
  • There should not be anymore unwanted passengers in your character's inventory when starting a new run with a veteran character.
  • Heavy blows should now work past skill level 5.

This one will require a savegame upgrade. You will get a new current dungeon floor, but you will keep your character and inventory.