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Monday evening beta patch

  • Added a launch option for Direct3D 11.
  • Fixed item tier for Ambrosia.
  • Added another failsafe for shops or smithies getting placed next to the player spawn.
  • Fixed an issue with passages inside the outer walls of dungeon type 2 and 3.
  • Fixed an issue where wall objects could spawn on the entrance or exit tiles of secret passages.
  • Fixed an issue where a door would not be placed in certain situations in dungeon type 2.
  • Triggered protruding boards in round climbey rooms should no longer block progress after they've been triggered.
  • Double hits on enemies should occur less often.
  • Right-clicking items in the inventory will now toss them down the item chute if the item chute is open.
  • Added minimap icon for the item chute.

This one will once again upgrade your savegames which means when you load one of your older savegames the game will generate a new current dungeon floor for you, but you keep your character and inventory.

The patch is available on the beta branch. To get it right-click on Slasher's Keep in your library, select properties, then click the "betas" tag and select the beta branch in the drop-down menu.