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Old World April 1st Updated Test Build

Old World test branch update 1.0.82968 Test 2026-04-01

To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

Design

  • Slight rebalance to Gatherer cognomen line (Empires of the Indus)

UI

  • Rendering layer cleanup

  • Added rendering layer for minimum detail objects, which will always render to the timeline and minimap. This means minimum detail rivers will now always render in the timeline and minimap

  • Removed "Reduce Animation Detail" option and replaced with "Disable Idle Animations"

  • Occurrence end chance increment, current and minimum durations added to Occurrence helptext

  • Changed color of unit health bar difference to green, when health is increasing (Zealot kill or heal action)

  • Order movement now shows below yield preview

  • Adjusted selection circle animation for tutorial

  • Added some references to bonus UU techs to Tech Encyclopedia and Culture links (with advanced help)

  • Added description for Vassalize Tribe mission (Empires of the Indus)

  • Added description to the Hinduism tooltip (Empires of the Indus)

  • Edited World Religion concept to include Buddhism (Empires of the Indus)

Bugs Fixed

  • Fixed header display in some languages

  • Fixed bug that allowed very small islands to count as connected to a continent for player start placement purposes

  • Fixed Tumbling Mountain script creating occasional gaps in the mountain

  • Fixed hotkeys getting evaluated multiple times per frame

  • Fixed null reference in tech tree search

  • Fixed bonus card search issue

  • Fixed a bug with AI evaluation of city effects that give Legitimacy, should build Kushite Pyramids more urgently now

  • Fixed floating text produced by combat causing visual issues with fog of war

  • Fixed pathfinder path simplification bug

  • Fixed pathfinder not updating correctly when a unit receives a new effect or loses an existing one

  • Fixed map editor null reference

  • Fixed Ask to Declare War mission (tribe) having no effect in No Events mode

  • Fixed Traits added or removed by Occurrences intermittently not working on Semester/Season turn styles

  • Fixed tribe AI sometimes not moving

  • Fixed improvement yields from adjacent improvements that belong to a different team

  • Fixed minimum detail rivers not showing when initially loading a game with minimum settings

  • Fixed blocky rivers on minimum terrain detail in some scenarios

  • Fixed tribe widget upgrade timer text cutting box out of clouds

  • Game Editor UI fixes

  • Fixed hide vegetation not working during Calamities in some cases (Wrath of Gods)

  • Fixed portrait interpolation issues with Hun portraits (Empires of the Indus)

  • Fixed iTradeValueModifier not being reflected in Nation summary (affects mods only)