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Old World March Update: Flanking changes, Theology buffs and Tech Tree search

Main Branch 1.0.82741 Release 2026-03-18

Headline changes

  • Flanking now protects from counterattack damage for all units

  • Enlightenment and Redemption theology buffs

  • Added tech tree search

Design

  • Flanking now protects from counterattack damage for all units

  • Enlightenment Cathedrals give growth per population, not per citizen

  • Redemption gives +50% to harbors and hamlets (was +20%)

  • Redemption Cathedrals allow hurrying specialists and projects with training

  • Zealot leaders can now only rush units with training

  • Monasteries can be built in Clerics family cities without Monasticism

  • Clerics no longer start with Divine Rule

  • Baths can no longer be built on sand (except for Clerics)

  • Events that spread a religion now contribute to religion spread goals

  • Legal Code law upkeep now 6 Money per city (instead of 0.2 Orders)

  • Divine Rule law upkeep now 0.5 Science per city (instead of 6 Money)

  • Guilds law upkeep now 0.5 Orders per city (instead of 10 Money)

  • Besieger effect now valid for Melee and Ranged (previously Melee and Siege)

  • Increased Growth required for new population now occurs after 30 growths instead of 20

  • Yield per opinion level effect now starts from 0 at Furious to a maximum of 5 at Friendly. Affects Statesmen Civics, Estates Training and Culture, and Corruption Reform Civics

  • Disciples generate 1 Culture per turn on their Holy Sites

  • The presence of Rebels in Hunters family cities no longer affects family opinion

  • Clergy traits now have a minimum age of 18 (Sacred and Profane)

  • Player now starts with Divine Rule active in Pharaohs of the Nile scenarios 2 and 3

  • Major defeat/victory in Pharaohs of the Nile scenarios also awards minor defeat/victory achievements

New Events

  • Grief

  • Last of the Pack

  • Founded (lost tie) x4

  • The Wanderers

  • Tribal Truce Offer (no war due to alliance)

Programming

  • More frequent updates in the network games browser

  • Added support for mapscripts to set a maximum number of teams

UI

  • Added tech tree search

  • Rural and Urban worker filters now show improvements that are not currently valid due to culture level restrictions

  • Dynasty entries in Encyclopedia are labelled with Dynasty name instead of first ruler name for clarity

  • Text localization updates

  • Records screen displays Improvements Controlled and Improvements Finished stats separately

  • Disciples no longer counted in the Workers Produced stat

  • Added improvement theology potential bonuses to help text

  • Improvements to Critical Hit and Culture Level concept text

  • Non-hostile and hidden unit damage is now included in the text on mouseover

  • Health bar shows damage only from hostile units with visibility, as before

  • Added Disable Turn Start Cycling and Disable Automatic Cycling player options

  • Improvement tooltip shows unit cooldown warning when relevant

  • Changed ship anchoring color from white to a more transparent version of the already anchored color

  • Removed camera snapback when clicking on minimap on city screen

  • Non-host observers of network games can now send chat messages

  • Added an in-game menu button to directly rehost a network game if it becomes unlisted, which otherwise prevents additional players from joining

  • Add Worker Turns stat to Records Screen

  • Added some explanation text to the hurry tooltip when an invalid specialist cannot be hurried

  • Added "Tutorial: Grand Vizier" to Encyclopedia

  • Added "Councilors" section to DLC Summary pages

  • Removed unhelpful Clergy links on Clergy Encyclopedia help

  • Merged Council Encyclopedia concept with Councilor concept

  • Updated Caravan Mission concept text to include how to gain Caravan access

  • Increased sampling point size for better Cyrillic support

  • Family tag grammar pass

Bugs Fixed

  • Fixed unit widgets stacking incorrectly

  • Fixed unit widgets in the back of the stack having their icons sorted behind water

  • Fixed kill preview icon drawing behind city widget

  • Fixed reversed logic for Unit Cycling option

  • Fixed unit cycling after attacking with Unit Cycling option on

  • Fixed worker filters showing for non-allied units

  • Fixed unit build list not showing valid Improvements on mouseover tile (w. Ctrl) if vegetation is present but not enough Orders are available to remove it

  • Fixed Occurrence showing as started in notifications when set as pending via bonus

  • Fixed some broken links in Chinese event text

  • Fixed raider AI

  • Fixed game UI registering clicks while file browser is open

  • Fixed custom overlay getting cleared by temporary road overlay

  • Fixed menu transparent backgrounds rendering as blank when colorblind filter is on

  • Fixed female worker tools being tinted by team color

  • Fixed pink models in burning cut scrub during wildfires

  • Fixed main menu color looking different on minimum detail settings

  • Fixed Family, Tribe, and Nation sometimes not being assigned to premade characters

  • Fixed archetype assignment bug

  • Fixed colors getting applied to links that no longer exist

  • Fixed issue with characters both leaving the nation and becoming a governor or general in simultaneous events

  • Fixed Event Browser loading of dependent mods

  • Fixed city counterattack not being shown in the preview

  • Fixed unit damage text sometimes being incorrectly updated

  • Fixed roadbuilding pathfinder to not pass through rival nation territory

  • Fixed Cmd key interaction when assigning hotkeys on Mac

  • Fixed some Custom Overlay interaction issues

  • Fixed damage text showing on units other than the top defender

  • Fixed Remove Dissent projects being able to be queued multiple times

  • Fixed Marsh tiles being replaced by Urban during map generation

  • Fixed Egypt getting improvement cost discounts for adjacent improvements of a different team

  • Fixed Rebel and Anarchy units receiving Tribe Level fatigue bonus

  • Fixed automatic placement of bonus improvements sometimes being placed on a bad tile

  • Fixed map script not being preserved when using Reroll Game option with random map script selected

  • Fixed Player 1 name and player archetypes not being saved from MP setup screen

  • Fixed help text typo about alliance with Ruthless AI

  • Fixed "Blackmailed by" relationship text

  • Fixed some player info panels not getting hidden when selecting unmet nation

  • Fixed icons sometimes not showing on city production list

  • Fixed governor tooltip flickering on city list screen

  • Fixed family/religion order on tab tooltip

  • Fixed tribe units sometimes not moving when they wanted to move

  • Fixed anchor ranges sometimes not showing

  • Fixed selection not clearing when closing event popups

  • Fixed Point Symmetry city sites and resources not always being symmetric near the center

  • Fixed visual issue where units that exit fog of war and make an attack immediately during AI's turn disappear after attacking

  • Fixed Suppress Dissent projects only being completable once per city

  • Fixed yield previews sticking when cycling units

  • Fixed unit crit chance not updating properly on attack preview

  • Fixed doubled notifications for starting/ending tribal alliances

  • Fixed One Continent per Team map option with multiple players per team

  • Fixed tile ownership not being revealed to an agent player when new tiles are added to the city territory

  • Fixed some terrain tiles not rendering their normals correctly

  • Fixed flickering fog of war from allied vision

  • Fixed timeline rendering on the first turn in Pharaohs of the Nile scenarios

  • Fixed mod-loading strict mode on startup when loading external mods

  • Text and event fixes