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Old World March 11th Updated Test Build

Old World test branch update 1.0.82651 Test 2026-03-11

To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

Design

  • Monasteries can be built in Clerics family cities without Monasticism

  • Clerics no longer start with Divine Rule

  • Baths can no longer be built on sand (except for Clerics)

  • Events that spread a religion now contribute to religion spread goals

Programming

  • Added support for mapscripts to set a maximum number of teams

UI

  • Rural and Urban worker filters now show improvements that are not currently valid due to culture level restrictions

  • Dynasty entries in Encyclopedia are labelled with Dynasty name instead of first ruler name for clarity

Bugs Fixed

  • Fixed Point Symmetry city sites and resources not always being symmetric near the center

  • Fixed visual issue where units that exit fog of war and make an attack immediately during AI's turn disappear after attacking

  • Fixed Suppress Dissent projects only being completable once per city

  • Fixed yield previews sticking when cycling units

  • Fixed unit crit chance not updating properly on attack preview

  • Fixed doubled notifications for starting/ending tribal alliances

  • Fixed One Continent per Team map option with multiple players per team

  • Fixed tile ownership not being revealed to an agent player when new tiles are added to the city territory

  • Fixed some terrain tiles not rendering their normals correctly

  • Fixed flickering fog of war from allied vision

  • Text and event fixes