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Old World February 25th Updated Test Build

Old World test branch update 1.0.82358 Test 2026-02-25

To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

Design

  • Flanking now protects from counterattack damage (affects all units)

  • Yield per opinion level effect now starts from 0 at Furious to a maximum of 5 at Friendly. Affects Statesmen Civics, Estates Training and Culture, and Corruption Reform Civics

  • Enlightenment Cathedrals give growth per population, not per citizen

  • Redemption gives +50% to harbors and hamlets (was +20%)

  • Redemption Cathedrals allow hurrying specialists and projects with training

  • Zealot leaders can now only rush units with training

  • Disciples generate 1 Culture per turn on their Holy Sites

  • Guilds maintenance is now orders instead of money

  • The presence of Rebels in Hunters family cities no longer affects family opinion

  • Clergy traits now have a minimum age of 18 (Sacred and Profane)

  • Player now starts with Divine Rule active in Pharaohs of the Nile scenarios 2 and 3

  • Major defeat/victory in Pharaohs of the Nile scenarios also awards minor defeat/victory achievements

UI

  • Non-hostile and hidden unit damage is now included in the text on mouseover

  • Health bar shows damage only from hostile units with visibility, as before

  • Added Disable Turn Start Cycling and Disable Automatic Cycling player options

  • Improvement tooltip shows unit cooldown warning when relevant

  • Changed ship anchoring color from white to a more transparent version of the already anchored color

  • Removed camera snapback when clicking on minimap on city screen

  • Non-host observers of network games can now send chat messages

  • Added an in-game menu button to directly rehost a network game if it becomes unlisted, which otherwise prevents additional players from joining

  • Add Worker Turns stat to Records Screen

  • Added some explanation text to the hurry tooltip when an invalid specialist cannot be hurried

  • Added "Tutorial: Grand Vizier" to Encyclopedia

  • Added "Councilors" section to DLC Summary pages

  • Removed unhelpful Clergy links on Clergy Encyclopedia help

  • Merged Council Encyclopedia concept with Councilor concept

  • Updated Caravan Mission concept text to include how to gain Caravan access

  • Increased sampling point size for better Cyrillic support

  • Family tag grammar pass

Bugs Fixed

  • Fixed Portrait Interpolation and re-enabled

  • Fixed terrain display issues

  • Fixed partially hidden free promotion icon

  • Fixed network game timeout issues

  • Fixed ping wheel initial position

  • Fixed specialist icon display

  • Fixed Event Browser loading of dependent mods

  • Fixed city counterattack not being shown in the preview

  • Fixed unit damage text sometimes being incorrectly updated

  • Fixed roadbuilding pathfinder to not pass through rival nation territory

  • Fixed Cmd key interaction when assigning hotkeys on Mac

  • Fixed some Custom Overlay interaction issues

  • Fixed damage text showing on units other than the top defender

  • Fixed Remove Dissent projects being able to be queued multiple times

  • Fixed Marsh tiles being replaced by Urban during map generation

  • Fixed Egypt getting improvement cost discounts for adjacent improvements of a different team

  • Fixed Rebel and Anarchy units receiving Tribe Level fatigue bonus

  • Fixed automatic placement of bonus improvements sometimes being placed on a bad tile

  • Fixed map script not being preserved when using Reroll Game option with random map script selected

  • Fixed Player 1 name and player archetypes not being saved from MP setup screen

  • Fixed help text typo about alliance with Ruthless AI

  • Fixed "Blackmailed by" relationship text

  • Fixed some player info panels not getting hidden when selecting unmet nation

  • Fixed icons sometimes not showing on city production list

  • Fixed governor tooltip flickering on city list screen

  • Fixed family/religion order on tab tooltip

  • Fixed tribe units sometimes not moving when they wanted to move

  • Fixed anchor ranges sometimes not showing

  • Fixed selection not clearing when closing event popups

  • Fixed timeline rendering on the first turn in Pharaohs of the Nile scenarios

  • Fixed mod-loading strict mode on startup when loading external mods