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Old World February 11th Updated Test Build

Old World test branch update 1.0.82044 Test 2026-02-11

To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

Known Issues

  • Portrait Age Interpolation is not working and has been disabled regardless of the player setting

  • Volcano and Harbor display issues

  • Water Shrine graphical effects showing above specialist icon

  • Resources not fading when unit on tile

  • City widget shows on top of unit icons

  • Fog of War flickering

  • Unit display issues during AI turn

  • Show Single Units graphics option issues

Design

  • Unique Unit (UU) tech bonus cards are now unlocked through culture instead of tech

  • First tier UU bonus cards have had their cost increased from 100 to 200, give 2 units, and require a city with Strong culture

  • Second tier UU bonus cards require a city with Legendary culture

  • Zealot leader general now performs a Heal action after each kill, instead of being able to Apply Enlist

  • Fervent (Piye's unique trait) now enables Apply Enlist as a leader general, at a cost of 100 civics (Wonders and Dynasties)

  • Ballista strength reduced from 6 to 5

  • Carthage city founding bonus reduced from 200 to 100 civics

  • Founding Christianity no longer requires ownership of a Jewish city, now requires 3 Jewish cities globally

  • Engineer promotion and general trait allows road building instead of bonus against siege/ships

Programming

  • Updated unity packages (relay and lobby replaced by multiplayer services)

UI

  • Families are now shown before Religions on the tab panel

Bugs Fixed

  • Fixed Hall of Fame display for scenario custom victories

  • Fixed units passing through hostile civilians cancelling under construction improvements

  • Fixed Dynasty being displayed as "default" with selected Archetype

  • Fixed starting a game with more instances of a nation using a preset leader than existing dynasties for that nation

  • Fixed Server game Host Controls screen not appearing

  • Fixed world space text sometimes not showing tooltips

  • Fixed hotkeys not triggering unit cycling

  • Fixed per citizen generic specialist help text

  • Fied lumbermills not being replaceable

  • Fixed animations when Reduce Animation Detail is enabled

  • Fixed movement range lines drawing in front of floating world UI

  • Fixed worker particle effects display

  • Fixed unit cooldowns rendering under cloud

  • Fixed Timeline screen display issues

  • Fixed overflowing tooltips in Encyclopedia

  • Fixed Marshes affecting display of adjacent tiles

  • Fixed Rebel units from events sometimes not being assigned to a player