We're working on fixing the issues based on your feedback.
Here's a shortlist of improvements:
New:
- Destructible boxes and barrels, which can contain loot
- Additional attack type for the 1st weapon, and overall increase in attack speed for it
- Burning weapons now inflict the burn damage and burn out faster
- Phoenix knives main attack does more damage over larger area, costs more and recharges longer
- Graphics altered for phoenix knives/bracers
- Sounds altered for phoenix knives, bracers, melee attacks
- Added a sound effect when using an item
- Weed monsters teleport is now more targeted and happens more often
- Monastery is now harder, with more monster variety.
- Difficulty has been rescaled for monsters to behave more aggressively on early difficulties.
Fixes:
- Monster AI significally improved. Pathfinding improved in many areas. Fixed monsters starting with a wrong checkpoint (running into walls), not getting a valid checkpoint, flying monsters now able to correctly utilize pathfinding.
- Fixed pathfinding preventing some monsters from shooting.
- Fixed spawned flying monsters not shooting.
- Fixed some of the savegame glitches.
- Fixed ogre statues in the City disappearing.
- Fixed broken ogres sometimes appearing beneath the Titan and throwing him up in the air.
- Some texture and mesh alignment problems were fixed.
- Some collision was fixed (smoother stairs transition etc).
Please leave your feedback on these changes and any possible problems you encounter, and have fun!
Cheers,
Apocryph Devs