The last two updates (we push these out every couple days) cover a lot of ground, everything from changes to equipping parts, finalizing jump values, MoneyMakers having a purpose again....and a ton of general bugs fixed. Feast your eyes on this list:
General Updates:
- rebalanced some legacy parts
- new Warthog and Paladin parts added
- no longer allow multiple ammo parts to be equipped at the same time
- removed AirMech and unit outlines while spectating
- added Hangar upgrade tutorial to the Basecamp
- Outposts and Moneymaker now increase unit stack regen rate
- balance tweaks to jump and glide for mechs
- tweaks to enemy waves on Fuel Shortage and Death March
- removed option to hide Global chat from Settings
- convoy only moves after acquiring the Osprey on Escort
- tweaks for Void Striker effects
- moved Keys to Scrap 'n Buy Bazaar (meant for veteran players who want them)
- overhauled Escort to be a convoy mission
Bug Fixes:
- fixed Saucer having considerably more armor than other mechs
- fixed a bug that prevented some missions from ending on higher difficulties
- fixed equipping multiple ammo parts (Angel sniper ammo is allowed with other ammo parts)
- fixed mission objectives not clearing after abducting units on Harvest
- fixed a timing issue with mission objectives on A Helping Hand
- fixed some bugs with the Basecamp tutorial
- fixed civilian cars getting stuck on each other
- fixed not being able to pick up abducted units
- fixed getting stuck firing Helix missiles after transforming
- fixed a bug that prevented the player from entering the >Osprey on Escort
- fixed units getting stuck in cargo after abducting on Site 52
- fixed being able to destroy enemy units after defeat if using explosive rounds
- fixed map mission info above spectator minimap and added difficulty
- fixed civilian cars giving orders to the player's units on The High Road
- fixed being able to blow up AirMechs in AirMech Unlock missions
- fixed Harvest not ending if certain units were abducted
- fixed civilian cars giving orders to your infantry on The High Road
- fixed skipping the intro on The High Road
- fixed collision for some props on The High Road
- fixed showing the destroyed AirMech's image in respawn UI when playing coop
- fixed some more crash bugs