
Reinforcements balancing
Patch 1.4.0 brought the Reinforcement element to the game, aiming to prevent games from snowballing if one team got a very good start. Reception has been good, but as all things that change a game in a major way, things will need some tweaking before it works perfectly.
In this new revision of the system, the game looks at Player Kills, Ground Vehicle Count and Remaining FOB Health when estimating how much a team is in the lead (as opposed to only Player Kills like before). If the opposing team is enough ahead of you (as shown by the new little HUD arrow just below the morale line), you're eligible of a Reinforcement when your next FOB is destroyed.
As always, keep the feedback coming!
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Best regards
//Bankler
Patch notes
1.4.1