
Main Battle Tanks
A new type of ground vehicle will now roll out on the battlefield! The Main Battle Tank (MBT). On the NATO side, we have the M1 Abrams, and on the PACT side there's the legendary T-72.
These tanks have movable turrets with 120/125mm cannons that will kill the smaller IFVs (the ordinary vehicles we've seen before) with one shot. They also carry machine guns that can fire at enemy aircraft. They can even use these weapons to engage different targets simultaneously.
When MBTs start rolling over the battlefield, it might be a good idea to launch some CAS aircraft before they break straight through your lines!
Reinforcements
Everybody likes an even match!
In Sky Knights, matches tend to snowball sometimes, making it very hard to recover from a bad start. A new mechanic called "Reinforcements" tackles this by giving the losing team a chance to rally and get back into the game.
This is triggered whenever a team loses a base and is behind on the total amount of player kills.
At the moment, this happens when a Reinforcement is triggered:
- Main Battle Tanks spawn on the losing side (normally 3, in Coldsnap it's only 2).
- AAA are respawned around the remaining FOBs.
- Morale is zeroed out.
- Every player on the losing side that is currently waiting for respawn can respawn right away.
I have setup the system so it's easily tweakable, without requiring patching. I can toggle all these four effects on and off, tweak the amount of reinforcements a team can get, and tweak how many kills behind you have to be for the reinforcement to trigger. So keep the feedback coming, and we'll make sure to balance all this to make the experience as good as possible.
Modification balancing
Several modifications have been balanced. Check out the patch notes for details!
Input device ignoring
The game uses a system that always discovers input devices such as gamepads. This is to make everything as hassle-free as possible. You shouldn't have to restart the game when connecting a gamepad, or click some option if you want to transition to mouse/keyboard in the middle of a match. This is generally a good thing! However, it also means that the game will react on input from all connected devices. So for instance, if you have rudder pedals, they might be outputing a slight signal, and the game can pick it up and think you want to use those. Before, you had to disconnect them from stopping this.
After this update, you can use the options menu to select the input devices that you want to use and which ones to ignore. This should hopefully take care of these problems.
Bug fixes
Some smaller bug fixes are in there as well, most ones related to modifications.
Best regards
//Bankler
Patch notes
1.4.0