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Watch the mountains!

Update 1.2.7 brings tweaks to how the aircraft moves, adds transparency to aircraft stats, and irons out quite a lot of smaller bugs! And don't forget to login to receive your FREE supply box!

New maneuver code

Previously, when holding the maneuver button, your aircraft started pitching up at a constant rate, regardless of what aircraft you were flying. Now, this rate is instead limited by the aircraft's turning power. So agile fighters will now loop around faster than the sturdy CAS aircraft.

Limited terrain avoidance

When the aircraft detects that you are about to run into a mountain or into the ground, the terrain avoidance system kicks in. Previously, the game forced your aircraft to pitch up extremely fast, overriding the normal limits for how fast the aircraft can point its nose upwards. After this patch, this movement is limited by the normal rules. Aircraft will no longer pitch up faster than their turning power allows. And if you're out of stamina, you won't pitch up at all...

What this means is that you can slam into the ground easily if you're not careful. Making a hard maneuver near a mountain and losing stamina while your nose is pointing downwards is really dangerous. If you're inverted or if your afterburner is lit when this happens, you are in deep trouble.

Visible stats

I wanted to add some transparency as to how the different aircraft types differ from each other, and to what extent upgrades and traits matter. Now, you can see a little window with these stats in the HUD. The stats are also shown in the hangar (in the main menu) so that it's easy to compare different aircraft to each other.

New season and FREE supply box

Season 10 starts today, and to celebrate it we're giving out a free supply box to each and every player. You'll find yours in the hangar in the main menu.

Aces generating wing vouchers

During this season, every player that reaches ACE rank (better than rank 1), generates a voucher with the player's name in it, like "[PlayerName]_IS_GREAT", that the community's players (yep, everyone!) can redeem for wings, in honor of the ace player! Time to get famous!

Race Leaderboard reset!

Since there has been quite a lot of tweaks to how the aircraft moves and lands, I have decided to reset the race leaderboards. TorchedForever and Rocko, your crazy sub-minute times will never be forgotten though! :)

If you haven't already, please join us on Discord!

Best regards
//Bankler

Patch notes

1.2.7

  • Maneuver intensity is now based on aircraft's turning power (before, it was the same for all aircraft). So an F-5E will make a loop quicker than an A-10A.
  • Maneuver intensity (i.e torque) is now scaled by the aircraft's corner speed curve (just like turning works). So a loop at cruise speed will be more effient than a loop at low speed.
  • When releasing the maneuver button and the aircraft recovers, the aircraft can no longer pitch up harder than it would do when holding a maneuver. Specifically this fixes the issue where you could exploit the recovery to make tighter loops.
  • Due to new the pitch up limits, if you now release the maneuver button (or run out of stamina) while inverted and having your nose pointed towards the ground, you will probably crash your aircraft.
  • Simplified terrain avoidance. When an aircraft detects an inbound obstacle, it simply enforces a maneuver. This should make this situations look more natural but also be more dangerous.
  • Aircraft stats are now visible in the HUD.
  • Aircraft stats are now visible in the Hangar.
  • Chaff count is now visible in the HUD.
  • High Vision Canopy now gives a 10 degrees FOV increase instead of 5 degrees.
  • When unlocking a new upgrade or trait after a game, the popup window now shows a description of what the unlock does rather than just the name and image of it.
  • Speedbrakes are now ineffective when already flying at the aircraft's minimum speed.
  • Fixed bug where you could engage afterburner even though the pause menu was up.
  • Fixed bug where an aircraft in the hangar sometimes would not show the correct external stores after a match had been played.
  • Fixed bug where you instantly started taking damage if you buddy spawned in a turn-back zone.
  • Fixed bug where two traits were shown in the HUD even if you only had one equipped.
  • Fixed a bug where you couldn't fine-tune the aircraft speed as intended after going into the landing state.
  • The nose-dip effect when braking on the ground is now scaled with the actual brake power. So the post-game landing braking should now look more natural.
  • Increased F-5E afterburner effect quality.