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New map: Coldsnap!

New map! Bring gloves and hot chocolate!

Finally a new map, straight out of the oven. Or the freezer rather? This time the combat takes place on snowy fields and iced rivers. There are many new visual effects in there, like snow storms, light snowfall and snow covered mountain tops.

Gameplay-wise this map is a little different from the other ones. The size is somewhere in between Desert Trap and Woodlands. There are four FOBs on each side, positioned on the flanks, creating two rather distinct lanes. There are only two fronts of ground vehicles, however, instead of the usual amount of four vehicles, on this map there are six vehicles in every wave.

Finally, this map features diagonally crossed runways. It required quite of lot of tinkering on the technical side, but I think the result looks pretty cool so hopefully it was worth it!

Ground vehicle steering

Previously, all the ground vehicles were driving in perfect lines towards their next waypoint. I've always thought this looked a little robot-like, so I decided to make them steer around in a little more natural way, sometimes crossing each others' paths and so on. I also put an effect in there making the trails from their tracks visible on the ground. This should further make them look a little better and make them easier to spot.

HUD Outlines

The main HUD in the game is white. As you can imagine, the white snow on the new map made the HUD really hard to read. I've implemented a black outline on all HUD elements. I can tweak the intensity and thickness of this outline per map, so don't be afraid to feedback on how well you think it works in the different maps.

The opacity (i.e the opposite of transparancy) on the aircraft reticules and sights has been increased on this map. It might be a good idea to fiddle around with the HUD color options to find something that works well for you against the white background.

Halp! I have quit my job(!)

The reception of Sky Knights gave me the courage I needed to take the decision to go all in! While I have no idea how things will work out in the long run, I feel that you only live once. Hence, I recently quit my dayjob (which was also in game development) to fully focus on Sky Knights. Hopefully, this will give me the time and energy I need to continue the path of making Sky Knights a great game!

Thank you so much for all the support so far!

If you haven't already, please join us on Discord!

Best regards
//Bankler

Patch notes

1.2.4

  • New level "Coldsnap" featuring four FOB:s on each side.
  • Added vehicle track trails on the ground.
  • Vehicles no longer drive in perfectly straight lines but acts more human-like.
  • Added outline on white text for readability.
  • Added a semi-transparent background behind the chat window for readability.
  • Fixed some typos in the Flight School section.
  • Fixed typo in the scoreboard.
  • Fixed some details in the Flight School descriptions.
  • Changed aircraft images in Flight School to aircraft types that make sense for the subject.
  • Improved the looks of the MiG-21 afterburner effect.