Developer postOriginal post (opens in a new tab)

Performance Update

Good performance on all machines!

This update is mainly a technical one. I'm not bringing any fancy new features this time around, but there has been a huge investment in the technical side of things. While Sky Knights has never required a high-end machine, I have now made sure we're not up for any performance-related surprises down the road.

Why, you may ask? Too many times have I seen seemingly simple indie games make both processors and graphics cards go on their knees. This happens when you jam features in there without ever looking at the impact on the hardware the game's running on. I want Sky Knights to run smoothly even on average systems and decent laptops.

Rebind fire keys!

You can now rebind primary and secondary fire to other keys than the mouse buttons. Long time coming, I know. :)

Have a great new year!

//Bankler

Patch notes

1.1.8

  • Can now rebind Primary Fire and Secondary Fire keys.
  • Fixed exploit where you could get the gun to fire faster than intended by clicking the mouse insanely fast.
  • Can now display framerate in HUD (press F2).
  • Optimization related to aircraft customizations.
  • Optimization related to aircraft and ground unit spawns.
  • Optimization related to gun sound effects.
  • Optimized AI sensors and decision making code.
  • Optimized radar and datalink code.
  • Optimized missile seekerhead code.
  • Optimization related to gamepad detection.
  • Lots of garbage collection optimizations.