Missile upgrade
This time around I have spent some time rewriting the heatseeker, general missile tracking and countermeasure code. Before, the flares worked like a silver bullet hard-countering all heatseekers. After the re-design, things are more organic. Missiles still tend to pick up the flare's heat signature and home in on it, but when the missile reaches the flare, instead of exploding in mid-air, the missile will continue flying in its current direction. If the enemy aircraft now is in front of the missile, it will become its new target. This means that unless you carefully time the flare, you will need to combine hard turns with countermeasures to get out of the way and evade a missile. It can also be a good idea to pop a series of flares, rather than just one.
This change will not drastically make the heatseeker more nor less effective. The important thing to remember is that they are no longer hard-countered by flares.
The missile refactoring comes with some other neat features. Before, a missile (or an aircraft's radar) would always try to lock on the closest target within its forward cone. Now, it will instead pick a target based on a balance between distance and what target is closest to the center axis of the cone. This means that if you want to target an enemy aircraft behind another enemy aircraft, you can now do so by aiming your nose towards the target you want to lock.
In addition to this, there has been some bug fixing, a new resolution added, and some camera and camera shake polishing.
Patch notes
1.1.5
- Heaterseekers now require less average time to lock on (changed from 0.8-2.3 seconds to 0.8-1.2 seconds).
- Anti-radar missiles now require less average time to lock on (changed from 0.8-2.3 seconds to 0.8-1.5 seconds).
- Missile targeting technical redesign to support new, slightly more realistic behavior.
- Missiles no longer detonate when close to flares, but instead keeps going forward if targeting a flare and flying through it.
- Missiles can now pick up a new target in front of itself if losing contact with the one it just tracked, requiring you to turn when dropping flares to evade missiles.
- Missiles fired without lock when pointing down will now attempt to adjust themselves instead of flying straight into the ground.
- Much more snappy camera movements in the Hangar.
- Fixed bug where extra weapons from upgrades were not visible on an aircraft after respawning.
- Fixed bug where no gui button sometimes were selected when opening the pause menu.
- Fixed bug causing camera shake when other players lit up afterburner when taking off.
- Added support for 3840x2160 16:9 UHD resolution.
- Landing particle effects and sound effects now play when other player land.
See you on Discord! https://discord.gg/a5BvDR3
Cheers! =)
//Bankler
